Mistwell
Crusty Old Meatwad
I run a game (been on hiatus for a while, but reviving soon I hope) where the PCs are students at an arcane/adventuring school called Mistwell University.
I've often sent the students on adventures based on their getting detention at the school for naughty things they've done, and having to do a seemingly harmless task for a professor that turns into a harrowing adventure. For example, they were sent to secure a house the school had inherited from a former student (boarding up the windows and doors and such, removing some valuables, so it could safely be kept empty for a few years until the school figured out what to do with it), and it turned out to be a haunted house.
But that 'detention' excuse is running a bit thin, and I would like some fresh ideas on excuses to get the students out to adventure.
The campaign is generally run as a series of one-shots, where the plot begins and ends within one or two sessions, and the students always are back at the school at the end (if they ever left). The school also has a variety of magic portals that can transport them back and forth from a specific destination, so travel to a location is rarely an issue.
I'd like some ideas from the good creative folks here on excuses for getting the student out into potentially dangerous situations (or ideas on those situations).
I've often sent the students on adventures based on their getting detention at the school for naughty things they've done, and having to do a seemingly harmless task for a professor that turns into a harrowing adventure. For example, they were sent to secure a house the school had inherited from a former student (boarding up the windows and doors and such, removing some valuables, so it could safely be kept empty for a few years until the school figured out what to do with it), and it turned out to be a haunted house.
But that 'detention' excuse is running a bit thin, and I would like some fresh ideas on excuses to get the students out to adventure.
The campaign is generally run as a series of one-shots, where the plot begins and ends within one or two sessions, and the students always are back at the school at the end (if they ever left). The school also has a variety of magic portals that can transport them back and forth from a specific destination, so travel to a location is rarely an issue.
I'd like some ideas from the good creative folks here on excuses for getting the student out into potentially dangerous situations (or ideas on those situations).