Suggestions for Role Play Module

sus323

Explorer
Does anyone know of a adventure or module that is primarily role playing based?

I'm looking for something that has political intrique but I can also use a mystery or basically anything role playing rather than a hack and slash, combat-based adventure.

Does anyone have any suggestions?

Thanks.
 

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Making a Name by Kenzer. I just posted a review of this module. It is for first and second level characters and it is a PDF.
 

Thanks Crothian! I'll have to look at that one. My players are about 13th level, but perhaps I can modify that adventure for them.

If you have any other suggestions I'd love to hear them!
 

The Ascension of the Magdalene by Atlas Games (it's essentially Unknown Armies meets D&D) is largely roleplay.
 

One of the adventures in the Age of Worms is largely roleplaying based. You'd have to alter it considerably in order to work it into your campaign, but I really liked it. Can't recall the title off hand, unfortunately. :heh:
 

party are too high a level for a truly mystery/intrique type thing. way too many detects et al

put a wholley roleplay should be quite doable, if there are any out there
 

One by atlas has already been mentioned, but I'll add Maiden Voyage and Splintered Peace (which is actually a sizeable hardbound.) There's also a Monkeygod adventure called All the Kings Men which is pretty decent.
 

the Jester said:
One of the adventures in the Age of Worms is largely roleplaying based. You'd have to alter it considerably in order to work it into your campaign, but I really liked it. Can't recall the title off hand, unfortunately. :heh:

The Prince of Redhand in issue #131. Really great adventure.

Cheers!
 

JRR_Talking said:
party are too high a level for a truly mystery/intrique type thing. way too many detects et al

put a wholley roleplay should be quite doable, if there are any out there
What level are you talking of? I'd argue that mystery/intrigue works fine at all levels. All you need are the antagonists to be smart enough to account for the existence of magic, which - since they live in a world full of magic - they really should be.
 


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