afata5 said:
Hey all,
I'm looking to start a new Lvl 1 character. We will be using a 25 point Buy system. the actual party is a more Rogue'ish style. Sneaking around, talking the talk, liking the shadows

I was wondering what peoples suggestions are for a rogue'ish build? We are allowed all the Core Books aswell as pretty much every other real book out there (PHBII, Complete Books, etc...). The setting is in faerun
So, what do you guys suggest as a character but that will grow well too. Cause the last batch we played till about 16th level and still going strong, so i'm looking for a longterm type of thing..
Any help would be apprecaited
Thanks,
Al
Human Rogue Level 1
Abilities: Str 14, Dex15, Con13, Int14, Wis8, Cha8 (bumb dex at level 4, con at level 8)
Skills (11 skill points per level, 44 at 1st level):
Balance 2, Bluff 2, Climb 2, Disable Device 4, Escape Artist 2, Hide 4, Jump 4, Listen 2, Move Silently 4, Open Lock 4, Search 4, Sleight of Hand, Spot 2, Swim 2, Tumble 4
This covers most of the "sneak" skills. Not all of the maxed. You might want to abond a few of them once you notice that you don't really need them. If another character covers the trapfinding, you might want to give up that.
Feats:
I am not certain what feats are really useful at this moment. If you want to use ranged combat, Point Blank Shot and Precise Shot are the best choice. (I would recommend Weapon Finesse at a later point, once you have a higher dex - level 6 or level 9 should be fine)
If you want to get into melee, Two-Weapon Fighting and Dodge (or Dodge and Mobility) might be a good choice.
Races:
Halfling make obviously good sneaks - you will have to give up a few skill ranks, but size bonus, racial skill bonus can cover that up, and the increased Dex will probably always help a lot.
Dwarves make good sneaks because they can actually see in darkness, a great boon. For a Dwarf, I would focus more on the Trapfinding tasks.