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<blockquote data-quote="AvarielAvenger" data-source="post: 264995" data-attributes="member: 5351"><p>Reapersaurus is correct in his assumption, if those are your requirements. It is a built in balance factor in D&D that high level Fighters, Rogues and so on will have access to magic items. The power of those classes does not come purely from within the abilities they have, but what they can do in conjuction with those abilities and powerful magic items.</p><p></p><p>If you take away magic items, and restrict them, you are giving class that have an inherent "magic" a huge advantage. Sorcerers, Monks and Clerics in particular. In a campaign with, say, no access to flying equipment and barely any magic weapons, no Fighter or Rogue would be a match for a Sorcerer, for example. </p><p></p><p>The Sorcerer could simply cast Protection From Arrows, Fly, and bombard his enemies from above. And they would not be able to do anything about it. Magic items are built into the game, as part of the balance. If you take that away, the classes with inherent magical abilities become far more powerful than those without them.</p></blockquote><p></p>
[QUOTE="AvarielAvenger, post: 264995, member: 5351"] Reapersaurus is correct in his assumption, if those are your requirements. It is a built in balance factor in D&D that high level Fighters, Rogues and so on will have access to magic items. The power of those classes does not come purely from within the abilities they have, but what they can do in conjuction with those abilities and powerful magic items. If you take away magic items, and restrict them, you are giving class that have an inherent "magic" a huge advantage. Sorcerers, Monks and Clerics in particular. In a campaign with, say, no access to flying equipment and barely any magic weapons, no Fighter or Rogue would be a match for a Sorcerer, for example. The Sorcerer could simply cast Protection From Arrows, Fly, and bombard his enemies from above. And they would not be able to do anything about it. Magic items are built into the game, as part of the balance. If you take that away, the classes with inherent magical abilities become far more powerful than those without them. [/QUOTE]
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