Roleplayings Smackdowns
Roleplaying Smackdown. Or Bluff is your friend. Or Dms are my Bitc*es.
Or Liar Smackdown. But I prefer "Charlatan Smackdown".
It's a simple smackdown, with few magic objects and without Prc......
Well, when I build a character, I try to make him without too many magic obyects.
Not burst, flaming, vorpal, speed and so on...
Your character must be strong without any Dm's aid. This is the way to the real smack!
For this smack you need Psionics Handbook, Song and Silence, Frcs and Dmg.
Human Psion (Telepath) 16th level
Skills: 19 to Bluff or to Diplomacy.
Cha 18 (+4) (Hey! It's a smackdown!)
Levels +4 so +2 to Cha
+5 Inherent so +2 to Cha (25500 gp)
Psycristal: Liar +2 to Bluff (or Friendly +2 to Diplomacy)
1st level: Spell Focus +2 to Bluff + Greater Spell Focus Bluff +4 (if you want a diplomat, choose Diplomacy, +4)
3rd level: Street Smarts +2 to Bluff and Gather Information (or if you want a diplomat, choose Smooth talk, +2) (FRCS)
6th level: Silver Palm +2 to bluff and +2 to Appraise (FRCS)
9th level: Psychoanalist: +2 to Bluff, Diplomacy and Intimidate checks
12th level: Charlatan +2 to Bluff and Disguise Checks (Trustworthy for Diplomacy) (S&Silence)
15th level: Persuasive +2 to Bluff and Intimidate checks. (S&Silence)
(For a diplomat player, 5 ranks in bluff give a +2 sinergy to Diplomacy checks)
Cloak of Charisma +6 Enanchment bonus 36000 gp.
Potion of Glibness +30 to Bluff checks (500 gp) (Ok, maybe it's broken, but it's a core item!)
An' it's cheap
.
Shield: Command, +4 competence bonus to charisma. (4465 gp, I think)
Breastplate of Command, +2 circumstance bonus on charisma checks and skills (21600 gp)
Conceal Thoughts +20 (PsionH) (16 h) unammed bonus
(Optional +3 to Cha for age)
Total gp: 88065 gp.
-----------
Skill Check:
1d20
+19 Bluff skill
+4 Cha 18
+2 Levels
+2 Inherent
+2 Psycristal
+4 Greater Spell Focus
+2 Street Smarts
+2 Silver Palm
+2 Psychoanalist
+2 Charlatan
+2 Persuasive
+3 Cloak of Cha.
+30 Potion of GLibness
+2 Buckler of Command
+2 Breastplate of Command
+20 Conceal Thoughts
+2 optional for age (yes, It's +3 to Cha, but +5 inherent to Cha for the Tome...))
---
Total: 1d20+100 (0r 102 optional aged character). With only a standard action.
No preparing rounds.
So with 2 on a roll, you have a 102 (104) Bluff ("or" only 50, I think, to Diplomacy Checks).
Maybe It's possible to raise the Cha or the Skills in other manners. Suggestions?
ps: Take for example Phlogiston, the uber Half-fire elemental/half-great wyrm red
dragon drd20, cr47, his sense motive is 42+30 (impossible check, I think)=72+1d20
(A note: Sense motive isn't a class skill for a dragon! Bwahahaha)
"Yeah, yeah I'm a lammasu polymorphed in an halfling by an evil mage.. etc etc.. pfui.
How many times must I repeat this phrase, sigh? What? Sure, I'm trustworthy!"
Well, are we trying to influence an Npc? Okkaaayyy
1d20
+4 Charisma Modifier
+2 levels
+2 Inherent
+2 Psychoanalist
+3 Cloak of Cha
+2 Buckler, Shield
+2 Breastplate of Command
optional +3 age
---
Total=1d20+22 to Charisma Checks.
A friendly Npc becomes Helpful.
An indifferent Npc become helpful with 8 on a roll.
An unfriendly Npc becomes helpful with 18 on a roll (ughhh) or friendly with 3.
Am hostile Npc becomes indifferent with 3, friendly with 13.
And NOW AS REQUESTED BY "MANY" POSTERS..... H-E-R-E'S
THE....
B-a-r-d-S-m-a-c-k-d-o-w-n-!!!!!!!!!!!!!! (I try.... it's not simple)
Human 7th level Bard/9th level Virtuoso or also a simple 16th level Bard.
Well, I think there are 2 ways to make a Bard "broken". Ahem....
1) Improve the Performance of your playing an' singing.
2) Enchantment Spells and his Dcs.
Perform:
1d20
+4 Cha (18 Cha)
+2 because of levels (+4 to Cha)
+4 Inherent Tome plus Age. (5 Inherent plus 3 age)
+19 Skills Perform (maximum skills 16th level)
+2 MW Item on Perform Check.
+4 Skill Focus and Greater Skill Focus (1st level) (If human, he'll take 2 feats)
Disguise Spell for improved fun in every setting, 3rd level feat
Requiem Feat to extend your bard music to undead, 6th level feat
Subsonics Feat to play softly, 9th level feat
+2 Artisan Feat, 12th level
+3 Cloak of Cha. (+6 enhancement bonus to Cha)
+16 Improvisation luck bonus (16 rounds), they can be used all in one round.
+2 Competence bonus on Cha skills (+4 to Cha)
+2 Breastplate of Command, circumstance bonus (on cha checks and skills)
---
Total: 1d20+41(+16 Pool Bonus Skills)
I mean, 43 with 2 on a roll is enough? Any suggestions? Improvements, please?
And 59 in a round is almost meaning.
Dcs:
+4 Cha 18
+2 Levels
+4 Inherent + Age
+2 Shield: Command, competence bonus to charisma. (4465 gp)
+3 Cloak of Charisma Enanchment bonus 36000 gp.
+4 Enchantment Bonus Spell Focus and Greater Spell Focus. (9th and 12th level feats)
= Total Cha bonus: Dc 30 first level spells, Dcs 35 6th level spells.
Also with undeads.
Well, thanks to Song and Silence now there are some useful feats.
I choose this feats because:
1) Disguise Spells Feat allows you to cast spell while you singing.
So you can play (making a simple perform check) and cast in a tavern.
Cost: 1 level spell.
2) Requiem allows to fascinate and other things to undead. Finally.
3) Subsonics is without cost, and allows to play softly, if you are in a corner
of a street you could play and cast with disguise for example.
I hope it's the perfect singing an' playing bard.
Any suggestions to improve him?
I'd like to see another +100 bonus......
Roleplaying Smackdown. Or Bluff is your friend. Or Dms are my Bitc*es.
Or Liar Smackdown. But I prefer "Charlatan Smackdown".
It's a simple smackdown, with few magic objects and without Prc......
Well, when I build a character, I try to make him without too many magic obyects.
Not burst, flaming, vorpal, speed and so on...
Your character must be strong without any Dm's aid. This is the way to the real smack!
For this smack you need Psionics Handbook, Song and Silence, Frcs and Dmg.
Human Psion (Telepath) 16th level
Skills: 19 to Bluff or to Diplomacy.
Cha 18 (+4) (Hey! It's a smackdown!)
Levels +4 so +2 to Cha
+5 Inherent so +2 to Cha (25500 gp)
Psycristal: Liar +2 to Bluff (or Friendly +2 to Diplomacy)
1st level: Spell Focus +2 to Bluff + Greater Spell Focus Bluff +4 (if you want a diplomat, choose Diplomacy, +4)
3rd level: Street Smarts +2 to Bluff and Gather Information (or if you want a diplomat, choose Smooth talk, +2) (FRCS)
6th level: Silver Palm +2 to bluff and +2 to Appraise (FRCS)
9th level: Psychoanalist: +2 to Bluff, Diplomacy and Intimidate checks
12th level: Charlatan +2 to Bluff and Disguise Checks (Trustworthy for Diplomacy) (S&Silence)
15th level: Persuasive +2 to Bluff and Intimidate checks. (S&Silence)
(For a diplomat player, 5 ranks in bluff give a +2 sinergy to Diplomacy checks)
Cloak of Charisma +6 Enanchment bonus 36000 gp.
Potion of Glibness +30 to Bluff checks (500 gp) (Ok, maybe it's broken, but it's a core item!)
An' it's cheap

Shield: Command, +4 competence bonus to charisma. (4465 gp, I think)
Breastplate of Command, +2 circumstance bonus on charisma checks and skills (21600 gp)
Conceal Thoughts +20 (PsionH) (16 h) unammed bonus
(Optional +3 to Cha for age)
Total gp: 88065 gp.
-----------
Skill Check:
1d20
+19 Bluff skill
+4 Cha 18
+2 Levels
+2 Inherent
+2 Psycristal
+4 Greater Spell Focus
+2 Street Smarts
+2 Silver Palm
+2 Psychoanalist
+2 Charlatan
+2 Persuasive
+3 Cloak of Cha.
+30 Potion of GLibness
+2 Buckler of Command
+2 Breastplate of Command
+20 Conceal Thoughts
+2 optional for age (yes, It's +3 to Cha, but +5 inherent to Cha for the Tome...))
---
Total: 1d20+100 (0r 102 optional aged character). With only a standard action.
No preparing rounds.
So with 2 on a roll, you have a 102 (104) Bluff ("or" only 50, I think, to Diplomacy Checks).
Maybe It's possible to raise the Cha or the Skills in other manners. Suggestions?

ps: Take for example Phlogiston, the uber Half-fire elemental/half-great wyrm red
dragon drd20, cr47, his sense motive is 42+30 (impossible check, I think)=72+1d20
(A note: Sense motive isn't a class skill for a dragon! Bwahahaha)
"Yeah, yeah I'm a lammasu polymorphed in an halfling by an evil mage.. etc etc.. pfui.
How many times must I repeat this phrase, sigh? What? Sure, I'm trustworthy!"
Well, are we trying to influence an Npc? Okkaaayyy
1d20
+4 Charisma Modifier
+2 levels
+2 Inherent
+2 Psychoanalist
+3 Cloak of Cha
+2 Buckler, Shield
+2 Breastplate of Command
optional +3 age
---
Total=1d20+22 to Charisma Checks.
A friendly Npc becomes Helpful.
An indifferent Npc become helpful with 8 on a roll.
An unfriendly Npc becomes helpful with 18 on a roll (ughhh) or friendly with 3.
Am hostile Npc becomes indifferent with 3, friendly with 13.
And NOW AS REQUESTED BY "MANY" POSTERS..... H-E-R-E'S
THE....
B-a-r-d-S-m-a-c-k-d-o-w-n-!!!!!!!!!!!!!! (I try.... it's not simple)
Human 7th level Bard/9th level Virtuoso or also a simple 16th level Bard.
Well, I think there are 2 ways to make a Bard "broken". Ahem....

1) Improve the Performance of your playing an' singing.
2) Enchantment Spells and his Dcs.
Perform:
1d20
+4 Cha (18 Cha)
+2 because of levels (+4 to Cha)
+4 Inherent Tome plus Age. (5 Inherent plus 3 age)
+19 Skills Perform (maximum skills 16th level)
+2 MW Item on Perform Check.
+4 Skill Focus and Greater Skill Focus (1st level) (If human, he'll take 2 feats)
Disguise Spell for improved fun in every setting, 3rd level feat
Requiem Feat to extend your bard music to undead, 6th level feat
Subsonics Feat to play softly, 9th level feat
+2 Artisan Feat, 12th level
+3 Cloak of Cha. (+6 enhancement bonus to Cha)
+16 Improvisation luck bonus (16 rounds), they can be used all in one round.
+2 Competence bonus on Cha skills (+4 to Cha)
+2 Breastplate of Command, circumstance bonus (on cha checks and skills)
---
Total: 1d20+41(+16 Pool Bonus Skills)
I mean, 43 with 2 on a roll is enough? Any suggestions? Improvements, please?
And 59 in a round is almost meaning.
Dcs:
+4 Cha 18
+2 Levels
+4 Inherent + Age
+2 Shield: Command, competence bonus to charisma. (4465 gp)
+3 Cloak of Charisma Enanchment bonus 36000 gp.
+4 Enchantment Bonus Spell Focus and Greater Spell Focus. (9th and 12th level feats)
= Total Cha bonus: Dc 30 first level spells, Dcs 35 6th level spells.
Also with undeads.
Well, thanks to Song and Silence now there are some useful feats.
I choose this feats because:
1) Disguise Spells Feat allows you to cast spell while you singing.
So you can play (making a simple perform check) and cast in a tavern.
Cost: 1 level spell.
2) Requiem allows to fascinate and other things to undead. Finally.
3) Subsonics is without cost, and allows to play softly, if you are in a corner
of a street you could play and cast with disguise for example.
I hope it's the perfect singing an' playing bard.
Any suggestions to improve him?
I'd like to see another +100 bonus......