[B][I]Barbarian Wizard Smackdown[/I][/B]
Actually, I'm not sure if this qualifies as a smack, but I'll post what I have, and you can give me feedback on what to improve and what the flaws are.
Note that I assume that the potions are created before the adventure and that the items are so as well.
Character Dwarf
Ability Scores:
Speed: 20 (Dwarf) +10 (Barbarian) (60 with boots)
Barbarian 1: Rage
Wizard 8 (abjurer): Scribe Scroll, +1 Feat
Master Alchemist 10: Brew 9th level potions
Levels: 7 feats
Feats: 1. Brew Potions, 2. Magical Artisan: Potions, 3. Skill Focus: Alchemy, 4. Quicken Spell, 5. Maximise Spell, 6. Power Attack, 7. Craft Wondrous Item, 8. Improved Critical: Scythe
Spells:
Hit Points: 12+18d4+19*5…12+18*2,5+19*5=152
BAB: 1 (Barb) +4 (Wiz) +5 (Master Alchemist) = 10
AB: 10 (BAB) +7 (str)
With Divine Power and Tenser’s Transformation + Rage
BAB: 19 (Divine Power) +9 (Tenser’s Transformation) = 28
AB: 28 (BAB) +15 (Str) = 43
AB Scythe: 43 +1 (Enh) = 44 (44/39/34/29(/44))
Damage Scythe: 2d4+23 18-20/x4
Saving Throws:
AC: 10 +8 (Bracers) +5 (Ring) +5 (Amulet) +1 (Dex) = 29 (34 with Tenser’s, 38 with Tenser’s and Haste)
Items:
Manual of Gainful Exercise +5: 137500 GP
Cloak of Major Displacement: 50000 GP
Ring of Protection +5: 50000 GP
+1 Keen Scythe of True Striking: 32500 GP
Headband of Intellect +6: 36000
306000 GP
Created:
Boots of Striding and Springing: 100 XP, 1250 GP
Bracers of Armour +8: 2560 XP, 32000 GP
Periapt of Health +6: 1440 XP, 18000 GP
3xPotion of Spell Turning: 3*136,5 XP = 409 XP, 3*1706,25GP = 5118 GP
Potion of Mind Blank: 180 XP, 2250 GP
Potion of Nondetection: 22 XP, 281 GP
Potion of Stoneskin: 42 XP, 525 GP
Amulet of Natural Armour +5: 2000 XP, 25000 GP
2xPotions of Haste: 90 XP, 1125 GP
6843 XP, 85549 GP
Spells:
0th level: All
Memorised: 2xGhost Sound, 2x Mage Hand, 1xResistance
1st level: All
Memorised: 2xTrue Strike, 2xProtection from Law, 1xMagic Missile, 2x Ray of Enfeeblement
2nd level: Invisibility, Darkness, Protection from Arrows, See Invisibility, Mirror Image
Memorised: 2xDarkness, 1xProtection from Arrows, 2xMirror Image, 1xSee Invisibility
3rd level: Nondetection, Haste, Blink, Protection from Elements, Vampiric Touch
Memorised: 1xHaste, 2xNondetection, 1xProtection from Elements, 2xBlink
4th level: Stoneskin, Fire Shield, Enervation, Minor Globe of Invulnerability, Improved Invisibility
Memorised: 2xEnervation, 1xFireshield, 1xMinor Globe of Invulnerability, 1xStoneskin, 1xImproved Invisibility
5th level: Dismissal, Transmute Rock to Mud, Cone of Cold, Wall of Iron, Mind Fog
Memorised: 1xQuickened True Strike, 1xWall of Iron, 2xQuickened Protection from Law, 1xTransmute Rock to Mud, 1xDismissal
6th level: Globe of Invulnerability, Tenser’s Transformation, True Seeing, Bigby’s Forceful Hand, Flesh to Stone
Memorised: 1xQuickened See Invisibility, 1xQuickened Invisibility, 2xTrue Seeing, 1xGlobe of Invulnerability
7th level: Limited Wish, Sequester, Spell Turning, Teleport without Error, Phase Door
Memorised: 3xLimited Wish, 1xSpell Turning
8th level: Mind Blank, Sunburst, Horrid Wilting, Iron Body, Otiluke’s Telekinetic Sphere
Memorised: 1xMind Blank, 2x Quickened Haste, 1xIron Body
9th level: Mordenkainen’s Disjunction, Foresight, Meteor Swarm, Energy Drain, Wish
Memorised: 2xMaximised Tenser’s Transformation, 1xWish
Tactics:
Round 1:
1. Quickened Haste
2. Limited Wish: Divine Power
3. Limited Wish: Righteous Might
Round 2:
1. Quickened Improved Invisibility
2. Nondetection
3. Spell Turning
Round 3:
1. Quickened True Strike
2. Maximised Tenser's Transformation
3. Rage & Attack
The tactic I originally planned to use:
Round 1
1. Quickened Haste (8)
2. Darkness (2)
3. Spell Turning (7)
Round 2
1. Limited Wish (7) Divine Power
2. Mind Blank (8)
3. Quickened Protection from Law (5)
Round 3
1. Quickened Improved Invisibility (8)
2. Nondetection (3)
3. Limited Wish (7) Righteous Might
Round 4
1. Quickened See Invisibility (6)
2. True Seeing (4)
3. True Strike (1)
Round 5
1. Maximised Tenser’s Transformation (9)
2. Rage & Attack
Actually, I'm not sure if this qualifies as a smack, but I'll post what I have, and you can give me feedback on what to improve and what the flaws are.
Note that I assume that the potions are created before the adventure and that the items are so as well.
Character Dwarf
Ability Scores:
Code:
Str: 16 +4 (raised) +5 (inherent) (+8 (Tenser’s) +4 (Righteous) +4 (rage) = 41)
Dex: 12
Con: 12 +2 (Dwarf) +6 (item)
Int: 14 +6 (item)
Wis: 12
Cha 10 –2 (Dwarf)
Speed: 20 (Dwarf) +10 (Barbarian) (60 with boots)
Barbarian 1: Rage
Wizard 8 (abjurer): Scribe Scroll, +1 Feat
Master Alchemist 10: Brew 9th level potions
Levels: 7 feats
Feats: 1. Brew Potions, 2. Magical Artisan: Potions, 3. Skill Focus: Alchemy, 4. Quicken Spell, 5. Maximise Spell, 6. Power Attack, 7. Craft Wondrous Item, 8. Improved Critical: Scythe
Spells:
Code:
0 1 2 3 4 5 6 7 8 9
4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
2 1 1 1 1
Hit Points: 12+18d4+19*5…12+18*2,5+19*5=152
BAB: 1 (Barb) +4 (Wiz) +5 (Master Alchemist) = 10
AB: 10 (BAB) +7 (str)
With Divine Power and Tenser’s Transformation + Rage
BAB: 19 (Divine Power) +9 (Tenser’s Transformation) = 28
AB: 28 (BAB) +15 (Str) = 43
AB Scythe: 43 +1 (Enh) = 44 (44/39/34/29(/44))
Damage Scythe: 2d4+23 18-20/x4
Saving Throws:
Code:
Fort: 2 (Barb) +2 (Wiz) +3 (MaA) +5 (Cape) +5 (Con) = 17
Ref: 0 (Barb) +2 (Wiz) +3 (MaA) +5 (Cape) +1 (Dex) = 11 (15 when Tenser’s)
Will: 0 (Barb) +6 (Wiz) +7 (MaA) +5 (Cape) +1 (Wis) = 19
AC: 10 +8 (Bracers) +5 (Ring) +5 (Amulet) +1 (Dex) = 29 (34 with Tenser’s, 38 with Tenser’s and Haste)
Items:
Manual of Gainful Exercise +5: 137500 GP
Cloak of Major Displacement: 50000 GP
Ring of Protection +5: 50000 GP
+1 Keen Scythe of True Striking: 32500 GP
Headband of Intellect +6: 36000
306000 GP
Created:
Boots of Striding and Springing: 100 XP, 1250 GP
Bracers of Armour +8: 2560 XP, 32000 GP
Periapt of Health +6: 1440 XP, 18000 GP
3xPotion of Spell Turning: 3*136,5 XP = 409 XP, 3*1706,25GP = 5118 GP
Potion of Mind Blank: 180 XP, 2250 GP
Potion of Nondetection: 22 XP, 281 GP
Potion of Stoneskin: 42 XP, 525 GP
Amulet of Natural Armour +5: 2000 XP, 25000 GP
2xPotions of Haste: 90 XP, 1125 GP
6843 XP, 85549 GP
Spells:
0th level: All
Memorised: 2xGhost Sound, 2x Mage Hand, 1xResistance
1st level: All
Memorised: 2xTrue Strike, 2xProtection from Law, 1xMagic Missile, 2x Ray of Enfeeblement
2nd level: Invisibility, Darkness, Protection from Arrows, See Invisibility, Mirror Image
Memorised: 2xDarkness, 1xProtection from Arrows, 2xMirror Image, 1xSee Invisibility
3rd level: Nondetection, Haste, Blink, Protection from Elements, Vampiric Touch
Memorised: 1xHaste, 2xNondetection, 1xProtection from Elements, 2xBlink
4th level: Stoneskin, Fire Shield, Enervation, Minor Globe of Invulnerability, Improved Invisibility
Memorised: 2xEnervation, 1xFireshield, 1xMinor Globe of Invulnerability, 1xStoneskin, 1xImproved Invisibility
5th level: Dismissal, Transmute Rock to Mud, Cone of Cold, Wall of Iron, Mind Fog
Memorised: 1xQuickened True Strike, 1xWall of Iron, 2xQuickened Protection from Law, 1xTransmute Rock to Mud, 1xDismissal
6th level: Globe of Invulnerability, Tenser’s Transformation, True Seeing, Bigby’s Forceful Hand, Flesh to Stone
Memorised: 1xQuickened See Invisibility, 1xQuickened Invisibility, 2xTrue Seeing, 1xGlobe of Invulnerability
7th level: Limited Wish, Sequester, Spell Turning, Teleport without Error, Phase Door
Memorised: 3xLimited Wish, 1xSpell Turning
8th level: Mind Blank, Sunburst, Horrid Wilting, Iron Body, Otiluke’s Telekinetic Sphere
Memorised: 1xMind Blank, 2x Quickened Haste, 1xIron Body
9th level: Mordenkainen’s Disjunction, Foresight, Meteor Swarm, Energy Drain, Wish
Memorised: 2xMaximised Tenser’s Transformation, 1xWish
Tactics:
Round 1:
1. Quickened Haste
2. Limited Wish: Divine Power
3. Limited Wish: Righteous Might
Round 2:
1. Quickened Improved Invisibility
2. Nondetection
3. Spell Turning
Round 3:
1. Quickened True Strike
2. Maximised Tenser's Transformation
3. Rage & Attack
The tactic I originally planned to use:
Round 1
1. Quickened Haste (8)
2. Darkness (2)
3. Spell Turning (7)
Round 2
1. Limited Wish (7) Divine Power
2. Mind Blank (8)
3. Quickened Protection from Law (5)
Round 3
1. Quickened Improved Invisibility (8)
2. Nondetection (3)
3. Limited Wish (7) Righteous Might
Round 4
1. Quickened See Invisibility (6)
2. True Seeing (4)
3. True Strike (1)
Round 5
1. Maximised Tenser’s Transformation (9)
2. Rage & Attack