reapersaurus
Explorer
why do people keep trying to come up with massive-damage from falling objects or fire damage? LOL
For me, the winner of that Smack was done over a year ago when we discussed how a huge lead block could be shrunken with Shrink Item, and then dropped or launched at someone, then the Shrink Item would be discharged, leaving a hideously heavy object to land on someone.
Literally, the 10-ton wieght-on-the-head gag.
I've got the thread saved on my work computer, if anyone doesn't remember the details and is interested.
edit: Also, Jeremy, when you repost, I have an update to the Kord Incarnate Strength Smack.
(someday I'll think of a Smackdown that actually USES all that Strength)
I don't know why I started with a 24 STR half-orc?
So it starts with a 22 STR orc.
Change the template from Half-Dragon to Werebear (increasing the ECL by 1 and STR from 8 to 16)
Add Greater aspect of the Diety (+4)
Change 1 level of cleric for 1 level of Frenzied Berserker (+6)
Add Mantle of Egregious Might (from Book of Eldritch Might, +4 luck bonus to STR)
Swap Manual of Gainful Exercise +5 for Primal Release, a +10 inherent bonus (also from BoEM)
So....
Use the Mighty Contender of Kord PrC from Dragon 283 (Brb1/Cleric4/Mighty Contender 10/Frenzied Berserker1)
22 STR orc
+16 Werebear template (at cost of 4 levels)
+4 while raged
+4 Rage spell (DotF)
+6 when frenzied
+2 Mighty Contender level ups
+4 level ups each 4 levels
+4 Righteous Might
+4 Two Arms of Nyr
+4 Greater Aspect of the Deity
+4 luck from Mantle of Egregious Might
+10 inherent from Primal Release
+21 from the Surge of Power 10th level Contender ability: grant an enhancement bonus to STR equal to 1.5 times your combined cleric and contender levels for 1d4+1 rounds
= 105 STR (for 1d4+1 rounds)
Oh, and for the Shuriken Smackdown, if I really wanted to be abusive, I'd include a Septuple-Empowered Eagle's Splendor, cast by an Incantrix (Magic of Faerun), granting an average of 42 instead of the 17, so that ups Divine Might damage to 38 (skips to end), totalling 1417 damage every round!
If the two extra arms from being a mutant Sahaugin grant an extra attack each, that ups it to 1822 in one round.
For me, the winner of that Smack was done over a year ago when we discussed how a huge lead block could be shrunken with Shrink Item, and then dropped or launched at someone, then the Shrink Item would be discharged, leaving a hideously heavy object to land on someone.
Literally, the 10-ton wieght-on-the-head gag.
I've got the thread saved on my work computer, if anyone doesn't remember the details and is interested.
edit: Also, Jeremy, when you repost, I have an update to the Kord Incarnate Strength Smack.
(someday I'll think of a Smackdown that actually USES all that Strength)

I don't know why I started with a 24 STR half-orc?
So it starts with a 22 STR orc.
Change the template from Half-Dragon to Werebear (increasing the ECL by 1 and STR from 8 to 16)
Add Greater aspect of the Diety (+4)
Change 1 level of cleric for 1 level of Frenzied Berserker (+6)
Add Mantle of Egregious Might (from Book of Eldritch Might, +4 luck bonus to STR)
Swap Manual of Gainful Exercise +5 for Primal Release, a +10 inherent bonus (also from BoEM)
So....
Use the Mighty Contender of Kord PrC from Dragon 283 (Brb1/Cleric4/Mighty Contender 10/Frenzied Berserker1)
22 STR orc
+16 Werebear template (at cost of 4 levels)
+4 while raged
+4 Rage spell (DotF)
+6 when frenzied
+2 Mighty Contender level ups
+4 level ups each 4 levels
+4 Righteous Might
+4 Two Arms of Nyr
+4 Greater Aspect of the Deity
+4 luck from Mantle of Egregious Might
+10 inherent from Primal Release
+21 from the Surge of Power 10th level Contender ability: grant an enhancement bonus to STR equal to 1.5 times your combined cleric and contender levels for 1d4+1 rounds
= 105 STR (for 1d4+1 rounds)
Oh, and for the Shuriken Smackdown, if I really wanted to be abusive, I'd include a Septuple-Empowered Eagle's Splendor, cast by an Incantrix (Magic of Faerun), granting an average of 42 instead of the 17, so that ups Divine Might damage to 38 (skips to end), totalling 1417 damage every round!
If the two extra arms from being a mutant Sahaugin grant an extra attack each, that ups it to 1822 in one round.
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