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<blockquote data-quote="Charwoman Gene" data-source="post: 4561224" data-attributes="member: 5044"><p>[sblock=ooc]If you have not read the adventure, Here is a generic intro. Some of you clearly by your IC intros have at least read the setup and that's OK.[/sblock]</p><p>Jelendra, a tulani of summer, has gathered a small following of dark fey creatures to help her get revenge against the Highridge Arcane eladrin elders. When they had the nerve to question her interest (they called it “obsession”) in the destructive power of the Wild Hunt, Jelendra flew into a rage and stormed out of the Highridge Arcane. Now, she controls a fane to an ancient spirit of the Wild Hunt.</p><p>Not knowing what became of her, the elders ask the adventurers to find Jelendra. “Let her know that she is missed, and we want her to return home,” one elder says.</p><p></p><p>You have all tracked Jelendra through rumors and eyewitness sighting to an ancient faerie mound. A tunnel leads downward.</p><p></p><p>The narrow tunnel widens into a staircase of stone that descends into a large, mist-filled chamber. While the floor of the chamber is made of worked stone, the walls and ceiling appear to be hard-packed dirt. Across the chamber, the mist shrouds two large trees.</p><p>[sblock=Thom,Lianiad,Aethan]Even though no wind blows, the tree branches occasionally move.[/sblock][sblock=Features]Features of the Area</p><p>Illumination: Dim light shines from luminescent mold growing on the walls and ceiling.</p><p>Ceiling: The ceiling in this area is 30 feet high.</p><p>Cauldron of Mist: Mist spills from the vessel to fill the room.</p><p>Rubble: A pile of broken rock on the side of the chamber opposite the cauldron is difficult terrain</p><p>and is tall enough to provide cover.[/sblock]</p><p></p><p><img src="http://farm4.static.flickr.com/3157/3054766967_049994f5bd_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Entering the chamber, you have an uneasy feeling and feel a rush of wind, but only a few of you have a chance to react.[sblock=Initiative]<a href="http://invisiblecastle.com/roller/view/1823562/" target="_blank">Thom,Whirlwind,Aethan,Varis,Lianiad,Monsters</a></p><p> <a href="http://invisiblecastle.com/roller/view/1823562/" target="_blank">(1d20 10=17, 1d20 13=26, 1d20 13=30, 1d20 8=10, 1d20 19=24, 1d20 11=17)</a></p><p>Thom, Aethan, Lianiad beat the Monsters[/sblock]OOC: Thom, Aethan, and Lianiad all have the option to get in a round of actions.</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4561224, member: 5044"] [sblock=ooc]If you have not read the adventure, Here is a generic intro. Some of you clearly by your IC intros have at least read the setup and that's OK.[/sblock] Jelendra, a tulani of summer, has gathered a small following of dark fey creatures to help her get revenge against the Highridge Arcane eladrin elders. When they had the nerve to question her interest (they called it “obsession”) in the destructive power of the Wild Hunt, Jelendra flew into a rage and stormed out of the Highridge Arcane. Now, she controls a fane to an ancient spirit of the Wild Hunt. Not knowing what became of her, the elders ask the adventurers to find Jelendra. “Let her know that she is missed, and we want her to return home,” one elder says. You have all tracked Jelendra through rumors and eyewitness sighting to an ancient faerie mound. A tunnel leads downward. The narrow tunnel widens into a staircase of stone that descends into a large, mist-filled chamber. While the floor of the chamber is made of worked stone, the walls and ceiling appear to be hard-packed dirt. Across the chamber, the mist shrouds two large trees. [sblock=Thom,Lianiad,Aethan]Even though no wind blows, the tree branches occasionally move.[/sblock][sblock=Features]Features of the Area Illumination: Dim light shines from luminescent mold growing on the walls and ceiling. Ceiling: The ceiling in this area is 30 feet high. Cauldron of Mist: Mist spills from the vessel to fill the room. Rubble: A pile of broken rock on the side of the chamber opposite the cauldron is difficult terrain and is tall enough to provide cover.[/sblock] [img]http://farm4.static.flickr.com/3157/3054766967_049994f5bd_o_d.png[/img] Entering the chamber, you have an uneasy feeling and feel a rush of wind, but only a few of you have a chance to react.[sblock=Initiative][url=http://invisiblecastle.com/roller/view/1823562/]Thom,Whirlwind,Aethan,Varis,Lianiad,Monsters (1d20 10=17, 1d20 13=26, 1d20 13=30, 1d20 8=10, 1d20 19=24, 1d20 11=17)[/url] Thom, Aethan, Lianiad beat the Monsters[/sblock]OOC: Thom, Aethan, and Lianiad all have the option to get in a round of actions. [/QUOTE]
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