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Summer's End Delve (Party 1)
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<blockquote data-quote="Charwoman Gene" data-source="post: 4563634" data-attributes="member: 5044"><p>The trees seem to grow faces and pull their too-human hands out of their canopies as they react in fear to the flames. As they do, two creatures which look as if they are twisted mockeries of humans and bird become visible when the concealing branches move. There feathers seem to drip with a watery liquid. You can also see two more fly out of concealed corners of the room. The two harpies that were nestles in the treants branches scream as they feel they pain of passing through the flames. The harpies surround your tight knit party and breathe out a spray of stinging acid. Aethan ducks down, and is unimpeded, Whirlwind takes an unlucky hit that does not much more than rob him of vision, but Thom and Lianiad feel the burning acid all over their bodies.</p><p></p><p>The harpies are "singing", making a horrible screeching noise and the wind from their breath and their wings has whipped up a huge cloud of acid throughout much of the room.</p><p></p><p>The Treants lunge forward desperately breaking off burning minor branches. The treants manage to put themselves out before your counter attack.</p><p>They both gesture and the floor, walls and ceiling are invaded by huge roots from the forest above, the roots writhe wildly about, attacking you all. The Treants own roots make the area around the hard to navigate as well.</p><p></p><p>[sblock=Monster Rolls]Harpies spend a move action to move.<a href="http://invisiblecastle.com/roller/view/1825569/" target="_blank">Harpy Wall of fire h2,h3 (3d6 11=22, 3d6 11=20)</a></p><p>Harpy death cloud</p><p><a href="http://invisiblecastle.com/roller/view/1825614/" target="_blank">Whirlwind, Aethan, Thom Lianid;Ref 30,31,27,31 (Blinded Save Ends)(there are 16 rolls, 4 from each harpy) (1d20 20=34, 2d8 6=16, 1d20 20=26, 2d8 6=11, 1d20 20=25, 2d8 6=16, 1d20 20=36, 2d8 6 =17, 1d20 20=27, 2d8 6=22, 1d20 20=22, 2d8 6=15, 1d20 20=31, 2d8 6=17, 1d20 20=29, 2d8 6 =12, 1d20 20=23, 2d8 6=16, 1d20 20=25, 2d8 6=14, 1d20 20=39, 2d8 6=13, 1d20 20=40, 2d8 6 =17, 1d20 20=28, 2d8 6=16, 1d20 20=26, 2d8 6=21, 1d20 20=30, 2d8 6=15, 1d20 20=39, 2d8 6 =13)</a></p><p>Whirlwind 1 hit for 16 (Blinded)</p><p>Aethan 0 hits</p><p>Thom 3 hits for 17+13+15=45 (Blinded)</p><p>Lianiad 3 hits for 17+22(crit)+13=52 (Blinded)</p><p>1d20 20=34, 2d8 6=16, 1d20 20=26, 2d8 6=11, 1d20 20=25, 2d8 6=16, 1d20 20=36, 2d8 6 =17</p><p>1d20 20=27, 2d8 6=22, 1d20 20=22, 2d8 6=15, 1d20 20=31, 2d8 6=17, 1d20 20=29, 2d8 6 =12</p><p>1d20 20=23, 2d8 6=16, 1d20 20=25, 2d8 6=14, 1d20 20=39, 2d8 6=13, 1d20 20=40, 2d8 6 =17</p><p>1d20 20=28, 2d8 6=16, 1d20 20=26, 2d8 6=21, 1d20 20=30, 2d8 6=15, 1d20 20=39, 2d8 6 =13</p><p>The brighter purple is the overlapping acid blasts, the fainter is the aura.</p><p></p><p>Treants: Move</p><p><a href="http://invisiblecastle.com/roller/view/1825689/" target="_blank">t1, t2 fire start, fire cross, save against fire (1d6 11=12, 3d6 11=24, 1d20 2=10, 1d6 11=15, 3d6 11=21, 1d20 2=16)</a>both save</p><p>Standard: Awaken Forest - area burst 3 at i1 and k1 sustain minor repeats attack</p><p><a href="http://invisiblecastle.com/roller/view/1825735/" target="_blank">T1 zone i1 1d20 V,W,A,L,T Ref (1d20 21=29, 1d10 7=11, 1d20 21=26, 1d10 7=15, 1d20 21=28, 1d10 7=9, 1d20 21=24, 1d10 7=17, 1d20 21=23, 1d10 7=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/1825738/" target="_blank">T2 zone k4 1d20 W,A,L,T Ref (1d20 21=40, 1d10 7=12, 1d20 21=30, 1d10 7=17, 1d20 21=41, 1d10 7=12, 1d20 21=24, 1d10 7=13)</a></p><p>Varis Hit 11</p><p>Whirlwind Hit 12</p><p>Lianiad Crit 17</p><p>Aura 2 On treants, difficult terrain.</p><p>[/sblock]</p><p><img src="http://farm4.static.flickr.com/3230/3059182029_b571a2108f_o_d.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>PC Status: (aura acid damage already applied)</p><p>Thom 55/110(55), 8/8(27); Bloodied, Blinded(Save ends); AP 1</p><p>Aethan 81/91(45), 7/7, 22; AP 1</p><p>Whirlwind 103/141(70), 13/13(35); Blinded(Save ends); AP 1</p><p>Lianiad 53/132(67), 8/8(33); Blinded(Save ends), Bloodied; AP 1</p><p>Varis 111/132(67), 8/8(33); AP 1</p><p></p><p>Enemy Status:</p><p>Treant 1 hp 186/316; Injured; Hunter's Quarry</p><p>Treant 2 hp 280/316; Injured</p><p>Harpy 1 hp 118; OK</p><p>Harpy 2 hp 96/118; OK</p><p>Harpy 3 hp 98/118; OK</p><p>Harpy 4 hp 118; OK</p><p></p><p>[sblock=enemy stats]Treant HP 316(158) AC 32; Fortitude 32, Reflex 27, Will 32 Vulnerable fire (ongoing 5 fire damage[save ends] when damaged by fire).</p><p></p><p>Windrage Harpies HP 118(59) AC 27; Fortitude 27, Reflex 26, Will 27 Resist 10 acid</p><p>Windrage Song (Acid) aura 10; an enemy that starts its turn in the aura takes 10 acid damage (deafened creatures take 5 acid damage).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4563634, member: 5044"] The trees seem to grow faces and pull their too-human hands out of their canopies as they react in fear to the flames. As they do, two creatures which look as if they are twisted mockeries of humans and bird become visible when the concealing branches move. There feathers seem to drip with a watery liquid. You can also see two more fly out of concealed corners of the room. The two harpies that were nestles in the treants branches scream as they feel they pain of passing through the flames. The harpies surround your tight knit party and breathe out a spray of stinging acid. Aethan ducks down, and is unimpeded, Whirlwind takes an unlucky hit that does not much more than rob him of vision, but Thom and Lianiad feel the burning acid all over their bodies. The harpies are "singing", making a horrible screeching noise and the wind from their breath and their wings has whipped up a huge cloud of acid throughout much of the room. The Treants lunge forward desperately breaking off burning minor branches. The treants manage to put themselves out before your counter attack. They both gesture and the floor, walls and ceiling are invaded by huge roots from the forest above, the roots writhe wildly about, attacking you all. The Treants own roots make the area around the hard to navigate as well. [sblock=Monster Rolls]Harpies spend a move action to move.[url=http://invisiblecastle.com/roller/view/1825569/]Harpy Wall of fire h2,h3 (3d6 11=22, 3d6 11=20)[/url] Harpy death cloud [url=http://invisiblecastle.com/roller/view/1825614/]Whirlwind, Aethan, Thom Lianid;Ref 30,31,27,31 (Blinded Save Ends)(there are 16 rolls, 4 from each harpy) (1d20 20=34, 2d8 6=16, 1d20 20=26, 2d8 6=11, 1d20 20=25, 2d8 6=16, 1d20 20=36, 2d8 6 =17, 1d20 20=27, 2d8 6=22, 1d20 20=22, 2d8 6=15, 1d20 20=31, 2d8 6=17, 1d20 20=29, 2d8 6 =12, 1d20 20=23, 2d8 6=16, 1d20 20=25, 2d8 6=14, 1d20 20=39, 2d8 6=13, 1d20 20=40, 2d8 6 =17, 1d20 20=28, 2d8 6=16, 1d20 20=26, 2d8 6=21, 1d20 20=30, 2d8 6=15, 1d20 20=39, 2d8 6 =13)[/url] Whirlwind 1 hit for 16 (Blinded) Aethan 0 hits Thom 3 hits for 17+13+15=45 (Blinded) Lianiad 3 hits for 17+22(crit)+13=52 (Blinded) 1d20 20=34, 2d8 6=16, 1d20 20=26, 2d8 6=11, 1d20 20=25, 2d8 6=16, 1d20 20=36, 2d8 6 =17 1d20 20=27, 2d8 6=22, 1d20 20=22, 2d8 6=15, 1d20 20=31, 2d8 6=17, 1d20 20=29, 2d8 6 =12 1d20 20=23, 2d8 6=16, 1d20 20=25, 2d8 6=14, 1d20 20=39, 2d8 6=13, 1d20 20=40, 2d8 6 =17 1d20 20=28, 2d8 6=16, 1d20 20=26, 2d8 6=21, 1d20 20=30, 2d8 6=15, 1d20 20=39, 2d8 6 =13 The brighter purple is the overlapping acid blasts, the fainter is the aura. Treants: Move [url=http://invisiblecastle.com/roller/view/1825689/]t1, t2 fire start, fire cross, save against fire (1d6 11=12, 3d6 11=24, 1d20 2=10, 1d6 11=15, 3d6 11=21, 1d20 2=16)[/url]both save Standard: Awaken Forest - area burst 3 at i1 and k1 sustain minor repeats attack [url=http://invisiblecastle.com/roller/view/1825735/]T1 zone i1 1d20 V,W,A,L,T Ref (1d20 21=29, 1d10 7=11, 1d20 21=26, 1d10 7=15, 1d20 21=28, 1d10 7=9, 1d20 21=24, 1d10 7=17, 1d20 21=23, 1d10 7=12)[/url] [url=http://invisiblecastle.com/roller/view/1825738/]T2 zone k4 1d20 W,A,L,T Ref (1d20 21=40, 1d10 7=12, 1d20 21=30, 1d10 7=17, 1d20 21=41, 1d10 7=12, 1d20 21=24, 1d10 7=13)[/url] Varis Hit 11 Whirlwind Hit 12 Lianiad Crit 17 Aura 2 On treants, difficult terrain. [/sblock] [img]http://farm4.static.flickr.com/3230/3059182029_b571a2108f_o_d.png[/img] PC Status: (aura acid damage already applied) Thom 55/110(55), 8/8(27); Bloodied, Blinded(Save ends); AP 1 Aethan 81/91(45), 7/7, 22; AP 1 Whirlwind 103/141(70), 13/13(35); Blinded(Save ends); AP 1 Lianiad 53/132(67), 8/8(33); Blinded(Save ends), Bloodied; AP 1 Varis 111/132(67), 8/8(33); AP 1 Enemy Status: Treant 1 hp 186/316; Injured; Hunter's Quarry Treant 2 hp 280/316; Injured Harpy 1 hp 118; OK Harpy 2 hp 96/118; OK Harpy 3 hp 98/118; OK Harpy 4 hp 118; OK [sblock=enemy stats]Treant HP 316(158) AC 32; Fortitude 32, Reflex 27, Will 32 Vulnerable fire (ongoing 5 fire damage[save ends] when damaged by fire). Windrage Harpies HP 118(59) AC 27; Fortitude 27, Reflex 26, Will 27 Resist 10 acid Windrage Song (Acid) aura 10; an enemy that starts its turn in the aura takes 10 acid damage (deafened creatures take 5 acid damage). [/sblock] [/QUOTE]
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