Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Summer's End Delve (Party 1)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 4564032" data-attributes="member: 78"><p>[sblock=Immediate Reaction] Unbreakable: Reduce damage from the harpy dead cloud hit by 7. 16 damage-> 9. So I'm adding 7 HP back on.[/sblock]</p><p></p><p>The mercenary steels himself against the burning acid, ignoring the pain. Some gets into his eyes despite his efforts. He growls, "Can't see." But that doesn't mean he can't fight.</p><p></p><p>Whirlwind runs his sword across one of the enchanted stones in his belt; a faint smell of ozone drifts through the air as the magic rock delivers its charge of elemental lightning into the weapon. Thus prepared, he advances towards of the wall of enemies viewed briefly before the acid attack and puts his back against the wall before swinging at the nearest birdwoman. However, his lack of sight causes his sword sweep to be easily evaded. The creature is still distracted by his attacks.</p><p></p><p>[sblock=Action]Minor Action: use Tempest Whetstone </p><p>Power (Consumable ✦ Lightning): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals an extra 2 lightning damage to each enemy within 2 squares of the target; the target of the attack does not take this damage.</p><p></p><p>Move Action: move NE to G3.</p><p></p><p>Standard Action: Cleave at top Harpy (Harpy 1?)</p><p>Cleave: +24 v AC: H: 1d10+15 damage, and 7 damage to other target</p><p></p><p>Blind -5 attack. Back to the Wall: +1 attack Hallowed Ground: +2p attack: </p><p>+22 attack v AC: 1d10+16</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1826131/" target="_blank">Roll Lookup</a></p><p></p><p>1d20+22; 1d10+16; 1d20+3 → [4,22] = (26) MISS</p><p>1d20+22; 1d10+16; 1d20+3 → [2,16] = (18) </p><p>1d20+22; 1d10+16; 1d20+3 → [4,3] = (7) FAIL</p><p></p><p>Save: +3: FAIL.</p><p></p><p>Harpy 1 is marked by cleave attack.</p><p></p><p>-----------------------</p><p>Planned Immediate Actions: Use Combat Challenge if the Harpy invites it.</p><p></p><p>If not, use Strikebacks' power if applicable: </p><p>Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy.</p><p></p><p>Use Precision Cut if any foe provokes OA.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Status]Whirlwind 110/141(70), 13/13(35); Blinded(Save ends); AP 1</p><p></p><p></p><p>39 - AC 36 (19+2s+1f+14armor)</p><p>35 - F: 33 (19+1r+2c+7a +4e+2i)</p><p>32 - R: 30 (19+1r+2s+4a+4e)</p><p>29 - W: 27 (19+1r+2a+4e+1i)</p><p></p><p></p><p>Buffs: Hallowed Ground: +2p attacks, saves, defenses</p><p>Tempest Whetstone: 2 lightning damage on hit to enemies within 2 squares of the original target.</p><p>Back to the Wall: +1 melee attack, melee damage, and +1 AC</p><p></p><p>[sblock=Powers Used]</p><p>Unbreakable, E</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Items used]</p><p>Tempest Whetstone x1 (consumeable)[/sblock][/sblock]</p><p></p><p>-----------------------------------</p><p></p><p>[sblock=OOC] Note that all of my Close Burst attacks are restricted to targets that Whirlwind can see. So I can't Come and Get It to suck the enemies in.</p><p></p><p>Hawk's Talon doesn't ignore total concealment, like that imposed by blindness. But it looks like you hit easily anyway.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Victim, post: 4564032, member: 78"] [sblock=Immediate Reaction] Unbreakable: Reduce damage from the harpy dead cloud hit by 7. 16 damage-> 9. So I'm adding 7 HP back on.[/sblock] The mercenary steels himself against the burning acid, ignoring the pain. Some gets into his eyes despite his efforts. He growls, "Can't see." But that doesn't mean he can't fight. Whirlwind runs his sword across one of the enchanted stones in his belt; a faint smell of ozone drifts through the air as the magic rock delivers its charge of elemental lightning into the weapon. Thus prepared, he advances towards of the wall of enemies viewed briefly before the acid attack and puts his back against the wall before swinging at the nearest birdwoman. However, his lack of sight causes his sword sweep to be easily evaded. The creature is still distracted by his attacks. [sblock=Action]Minor Action: use Tempest Whetstone Power (Consumable ✦ Lightning): Minor Action. Touch this whetstone to a melee or ranged weapon you hold. Until the end of the encounter, any successful attack with the weapon deals an extra 2 lightning damage to each enemy within 2 squares of the target; the target of the attack does not take this damage. Move Action: move NE to G3. Standard Action: Cleave at top Harpy (Harpy 1?) Cleave: +24 v AC: H: 1d10+15 damage, and 7 damage to other target Blind -5 attack. Back to the Wall: +1 attack Hallowed Ground: +2p attack: +22 attack v AC: 1d10+16 [url=http://invisiblecastle.com/roller/view/1826131/]Roll Lookup[/url] 1d20+22; 1d10+16; 1d20+3 → [4,22] = (26) MISS 1d20+22; 1d10+16; 1d20+3 → [2,16] = (18) 1d20+22; 1d10+16; 1d20+3 → [4,3] = (7) FAIL Save: +3: FAIL. Harpy 1 is marked by cleave attack. ----------------------- Planned Immediate Actions: Use Combat Challenge if the Harpy invites it. If not, use Strikebacks' power if applicable: Power (Encounter): Immediate Reaction. Use this power when an adjacent enemy hits you. Make a melee basic attack against that enemy. Use Precision Cut if any foe provokes OA. [/sblock] [sblock=Status]Whirlwind 110/141(70), 13/13(35); Blinded(Save ends); AP 1 39 - AC 36 (19+2s+1f+14armor) 35 - F: 33 (19+1r+2c+7a +4e+2i) 32 - R: 30 (19+1r+2s+4a+4e) 29 - W: 27 (19+1r+2a+4e+1i) Buffs: Hallowed Ground: +2p attacks, saves, defenses Tempest Whetstone: 2 lightning damage on hit to enemies within 2 squares of the original target. Back to the Wall: +1 melee attack, melee damage, and +1 AC [sblock=Powers Used] Unbreakable, E [/sblock] [sblock=Items used] Tempest Whetstone x1 (consumeable)[/sblock][/sblock] ----------------------------------- [sblock=OOC] Note that all of my Close Burst attacks are restricted to targets that Whirlwind can see. So I can't Come and Get It to suck the enemies in. Hawk's Talon doesn't ignore total concealment, like that imposed by blindness. But it looks like you hit easily anyway. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Summer's End Delve (Party 1)
Top