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<blockquote data-quote="I'm A Banana" data-source="post: 6387300" data-attributes="member: 2067"><p>Yeah, that seems to be the case.</p><p></p><p>It's OK for a spellcaster using their most powerful spell to dominate an occasional well-suited encounter. There's going to be 5-7 more of those before you can rest if your DM is following the game's design correctly. Fireball the ice elemental, and you'll get a pretty easy victory, and then for the next encounter you can't do that. </p><p></p><p>The ranger's beast companion is constant, though, so if it were to dominate an encounter, it'd be much more of an issue.</p><p></p><p>Since the beast companion takes an action to attack, I generally conceive of it as an alternate weapon. That you can attack with at range. For good damage. And often an additional effect like prone. And that comes with an HP total and defenses that monsters can target instead of you. And that has skills like Perception that increase the number of checks a party gets. </p><p></p><p>It'd be like if wizards got a cantrip that dealt 1d8 damage and knocked a creature prone and provided an extra 10 temp hp and advantage on Wisdom checks and imposed disadvantage on all attacks.</p><p></p><p>...not sure that the companion is powerful enough, but it's not nothin'.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6387300, member: 2067"] Yeah, that seems to be the case. It's OK for a spellcaster using their most powerful spell to dominate an occasional well-suited encounter. There's going to be 5-7 more of those before you can rest if your DM is following the game's design correctly. Fireball the ice elemental, and you'll get a pretty easy victory, and then for the next encounter you can't do that. The ranger's beast companion is constant, though, so if it were to dominate an encounter, it'd be much more of an issue. Since the beast companion takes an action to attack, I generally conceive of it as an alternate weapon. That you can attack with at range. For good damage. And often an additional effect like prone. And that comes with an HP total and defenses that monsters can target instead of you. And that has skills like Perception that increase the number of checks a party gets. It'd be like if wizards got a cantrip that dealt 1d8 damage and knocked a creature prone and provided an extra 10 temp hp and advantage on Wisdom checks and imposed disadvantage on all attacks. ...not sure that the companion is powerful enough, but it's not nothin'. [/QUOTE]
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