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<blockquote data-quote="CapnZapp" data-source="post: 6389564" data-attributes="member: 12731"><p>The AC remains as good or bad in combat as before. Obviously, a regular wolf can't be said to be "terrible" in combat at low levels, and nobody is suggesting we nerf the AC below what stats it would have had as a regular animal.</p><p></p><p>By giving it your level x6 hit points (an 50% increase) as well as a "break threshold" at 1/3 hp where it ceases to function like an AC (fleeing combat or cowering), you have perhaps the simplest solution to the durability problem, without granting it more combat staying power (which would translate into doing more damage). </p><p></p><p>A beast that previously had 40 hp will now have 60 hp but auto-disengage at 20. So it still has 40 hp for all practical purposes.</p><p></p><p>Well, except one - death. Since it will run away at 20 hp, its chances of surviving combat to return to its master after the encounter is over should be significantly greater. Of course, a prudent master would probably have commanded his beast to disengage already at 30 hp, to minimize the risk that a stray fireball or mean goblin manages to kill the animal before it has time to run away or hide. This mirrors how previously the animal would probably have been considered fragile at 10 hp.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6389564, member: 12731"] The AC remains as good or bad in combat as before. Obviously, a regular wolf can't be said to be "terrible" in combat at low levels, and nobody is suggesting we nerf the AC below what stats it would have had as a regular animal. By giving it your level x6 hit points (an 50% increase) as well as a "break threshold" at 1/3 hp where it ceases to function like an AC (fleeing combat or cowering), you have perhaps the simplest solution to the durability problem, without granting it more combat staying power (which would translate into doing more damage). A beast that previously had 40 hp will now have 60 hp but auto-disengage at 20. So it still has 40 hp for all practical purposes. Well, except one - death. Since it will run away at 20 hp, its chances of surviving combat to return to its master after the encounter is over should be significantly greater. Of course, a prudent master would probably have commanded his beast to disengage already at 30 hp, to minimize the risk that a stray fireball or mean goblin manages to kill the animal before it has time to run away or hide. This mirrors how previously the animal would probably have been considered fragile at 10 hp. [/QUOTE]
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