Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
summon animals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6389564" data-attributes="member: 12731"><p>The AC remains as good or bad in combat as before. Obviously, a regular wolf can't be said to be "terrible" in combat at low levels, and nobody is suggesting we nerf the AC below what stats it would have had as a regular animal.</p><p></p><p>By giving it your level x6 hit points (an 50% increase) as well as a "break threshold" at 1/3 hp where it ceases to function like an AC (fleeing combat or cowering), you have perhaps the simplest solution to the durability problem, without granting it more combat staying power (which would translate into doing more damage). </p><p></p><p>A beast that previously had 40 hp will now have 60 hp but auto-disengage at 20. So it still has 40 hp for all practical purposes.</p><p></p><p>Well, except one - death. Since it will run away at 20 hp, its chances of surviving combat to return to its master after the encounter is over should be significantly greater. Of course, a prudent master would probably have commanded his beast to disengage already at 30 hp, to minimize the risk that a stray fireball or mean goblin manages to kill the animal before it has time to run away or hide. This mirrors how previously the animal would probably have been considered fragile at 10 hp.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6389564, member: 12731"] The AC remains as good or bad in combat as before. Obviously, a regular wolf can't be said to be "terrible" in combat at low levels, and nobody is suggesting we nerf the AC below what stats it would have had as a regular animal. By giving it your level x6 hit points (an 50% increase) as well as a "break threshold" at 1/3 hp where it ceases to function like an AC (fleeing combat or cowering), you have perhaps the simplest solution to the durability problem, without granting it more combat staying power (which would translate into doing more damage). A beast that previously had 40 hp will now have 60 hp but auto-disengage at 20. So it still has 40 hp for all practical purposes. Well, except one - death. Since it will run away at 20 hp, its chances of surviving combat to return to its master after the encounter is over should be significantly greater. Of course, a prudent master would probably have commanded his beast to disengage already at 30 hp, to minimize the risk that a stray fireball or mean goblin manages to kill the animal before it has time to run away or hide. This mirrors how previously the animal would probably have been considered fragile at 10 hp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
summon animals
Top