Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Summon Monster duration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 75179" data-attributes="member: 111"><p>You are correct in your middle paragraph. The extra line about when the monsters disappear from Monster Summoning is needed to clarify what happens with the monsters.</p><p></p><p>Normally, they would stay for one round - that is, from the time they attacked in round two until just before they would attack again in round 3.</p><p></p><p>So the question is what does "Summoned creatures act normally on the last round of the spell and disappear at the end of their turn." mean, or, more particularly, when is the "last round" of the spell?</p><p></p><p>Let's use another example to try and clarify this. Let's use a one action spell that lasts one round. </p><p></p><p>Acid Fog is a good example. You cast the spell in round one and everyone in it's area of effect is affected. They are affected in round one, though anyone that enters the area of effect will get affected when then enter the fog. The fog is gone just before your actions in round two.</p><p></p><p>So far so good, right?</p><p></p><p>Now, what was the spell's last round? I think it should be considered round one, for that is the round is was activated and when it affects characters - it lasts until sometime into round 2, that's true, but it's not affecting anyone in round two unless they walk into it's area of effect. Which is to say everyone gets one chance to be affected, and one only. </p><p></p><p>The same hold true for Monster Summoning, but the extra statement about when monsters disappear helps you to know that they do not stick around foe most of a round simply being targets at the end of the spell.</p><p></p><p>When spell duration (in rounds) gets confusing, just remember that the system is set up to give one chance to affect characters per round of duration. Unless there is a really clear departure from this general rule, use it to help understand how duration in rounds is supposed to work.</p><p></p><p>Another way to think about is this:</p><p></p><p>Let's say you are all around the table and it's your turn. You are 2nd level and cast an Acid Fog for your standard action.</p><p></p><p>Next round (round 2) the DM says, "Your Acid Fog has been up for one round already, right. So this is the last round for it, right?"</p><p></p><p>Keeping in mind that rounds are not really distinct from each other in 3e, rather they are kind of a continuous flow, you'd say, "Yes this is the last round, it will last from now until just before my next turn."</p><p></p><p>I think the thing that is confusing you is the artificial barrier between round that is pretty much gone in 3e. A round in 3e is not so much from the highest initiative to the lowest as it is from an initiative until just before that initiative comes up again.</p><p></p><p>Let me try with numbers.</p><p></p><p>Lets say we have good guys Roy, and Rogers and bad guy "All-in-Black"</p><p></p><p>Initiatives are:</p><p></p><p>Roy = 10</p><p>All-in-Black = 15</p><p>Rogers = 20</p><p></p><p>and Rogers is the spell caster.</p><p></p><p>Rogers goes first, with a summon monster (1 round casting, 1 round duration). Nothing happens yet.</p><p>All-in-Black attacks Rogers.</p><p>Roy attacks All-in-Black.</p><p>Rogers' monsters attack - but, because this is a one round duration, this is their last round.</p><p></p><p>Normally, this last round would last until just before the same initiative on which they just acted. But, because of the description in monster Summoning, they attack and then disappear.</p><p></p><p>Note the lack of any mention of round numbers - that's because it's not really relevant in 3e.</p><p></p><p>That was kind of long - does that help?</p></blockquote><p></p>
[QUOTE="Artoomis, post: 75179, member: 111"] You are correct in your middle paragraph. The extra line about when the monsters disappear from Monster Summoning is needed to clarify what happens with the monsters. Normally, they would stay for one round - that is, from the time they attacked in round two until just before they would attack again in round 3. So the question is what does "Summoned creatures act normally on the last round of the spell and disappear at the end of their turn." mean, or, more particularly, when is the "last round" of the spell? Let's use another example to try and clarify this. Let's use a one action spell that lasts one round. Acid Fog is a good example. You cast the spell in round one and everyone in it's area of effect is affected. They are affected in round one, though anyone that enters the area of effect will get affected when then enter the fog. The fog is gone just before your actions in round two. So far so good, right? Now, what was the spell's last round? I think it should be considered round one, for that is the round is was activated and when it affects characters - it lasts until sometime into round 2, that's true, but it's not affecting anyone in round two unless they walk into it's area of effect. Which is to say everyone gets one chance to be affected, and one only. The same hold true for Monster Summoning, but the extra statement about when monsters disappear helps you to know that they do not stick around foe most of a round simply being targets at the end of the spell. When spell duration (in rounds) gets confusing, just remember that the system is set up to give one chance to affect characters per round of duration. Unless there is a really clear departure from this general rule, use it to help understand how duration in rounds is supposed to work. Another way to think about is this: Let's say you are all around the table and it's your turn. You are 2nd level and cast an Acid Fog for your standard action. Next round (round 2) the DM says, "Your Acid Fog has been up for one round already, right. So this is the last round for it, right?" Keeping in mind that rounds are not really distinct from each other in 3e, rather they are kind of a continuous flow, you'd say, "Yes this is the last round, it will last from now until just before my next turn." I think the thing that is confusing you is the artificial barrier between round that is pretty much gone in 3e. A round in 3e is not so much from the highest initiative to the lowest as it is from an initiative until just before that initiative comes up again. Let me try with numbers. Lets say we have good guys Roy, and Rogers and bad guy "All-in-Black" Initiatives are: Roy = 10 All-in-Black = 15 Rogers = 20 and Rogers is the spell caster. Rogers goes first, with a summon monster (1 round casting, 1 round duration). Nothing happens yet. All-in-Black attacks Rogers. Roy attacks All-in-Black. Rogers' monsters attack - but, because this is a one round duration, this is their last round. Normally, this last round would last until just before the same initiative on which they just acted. But, because of the description in monster Summoning, they attack and then disappear. Note the lack of any mention of round numbers - that's because it's not really relevant in 3e. That was kind of long - does that help? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Summon Monster duration
Top