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General Tabletop Discussion
*Dungeons & Dragons
Summon Monster duration
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<blockquote data-quote="IceBear" data-source="post: 75203" data-attributes="member: 1118"><p>I completely disagree with your interpretation of that line in the Summon Monster description, and that's where our fundamental difference comes in. To me, the defaut way a one round spell duration is handled is it disappears just before the wizard's action in the following round. That sentence means that the monster gets to act one more time before it ends.</p><p></p><p>I see one round as starting from the end of the casters action in round 1 to just before his action in round 2.</p><p></p><p>Let's use your Acid Fog example</p><p></p><p>Hobgoblin #1 - Initiative 18</p><p>Wizard - Initiative 16</p><p>Hobgoblin #2 - Initiative 12</p><p></p><p>Round 1 - Hobgoblin #1 moves closer.</p><p> - Wizard starts casts Acid Fog </p><p> - Hobgoblin #2 runs closer</p><p></p><p>Round 2 - Hobgoblin #1 moves closer</p><p> - Wizard's Acid Fog comes into effect on Hobgoblin #2</p><p> - Wizard moves away</p><p> - Hobgoblin #2 doesn't do anything due to panic</p><p></p><p>Round 3 - Hobgoblin #1 moves into Acid Fog and takes damage</p><p> - Acid Fog vanishes</p><p> - Wizard gets to act.</p><p> - Hobgoblin gets to act.</p><p></p><p>Thus, a spell with a one round duration causes damage over two rounds (really one round, but it is over two combat rounds).</p><p></p><p>It seems to me that you are having the spell end right when Round 3 starts, not right before the wizard's action.</p><p></p><p>That sentence, in my opinion, is there to reinforce that the monster actually appears a split-second before the wizard's action in round #2, and thus has a split-second to act before the wizard's action in round #3 (and thus the end of the spell).</p><p></p><p>I look at your interpretation of that sentence as keeping the spell from lasting one round.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 75203, member: 1118"] I completely disagree with your interpretation of that line in the Summon Monster description, and that's where our fundamental difference comes in. To me, the defaut way a one round spell duration is handled is it disappears just before the wizard's action in the following round. That sentence means that the monster gets to act one more time before it ends. I see one round as starting from the end of the casters action in round 1 to just before his action in round 2. Let's use your Acid Fog example Hobgoblin #1 - Initiative 18 Wizard - Initiative 16 Hobgoblin #2 - Initiative 12 Round 1 - Hobgoblin #1 moves closer. - Wizard starts casts Acid Fog - Hobgoblin #2 runs closer Round 2 - Hobgoblin #1 moves closer - Wizard's Acid Fog comes into effect on Hobgoblin #2 - Wizard moves away - Hobgoblin #2 doesn't do anything due to panic Round 3 - Hobgoblin #1 moves into Acid Fog and takes damage - Acid Fog vanishes - Wizard gets to act. - Hobgoblin gets to act. Thus, a spell with a one round duration causes damage over two rounds (really one round, but it is over two combat rounds). It seems to me that you are having the spell end right when Round 3 starts, not right before the wizard's action. That sentence, in my opinion, is there to reinforce that the monster actually appears a split-second before the wizard's action in round #2, and thus has a split-second to act before the wizard's action in round #3 (and thus the end of the spell). I look at your interpretation of that sentence as keeping the spell from lasting one round. IceBear [/QUOTE]
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