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*Dungeons & Dragons
Summon Monster duration
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<blockquote data-quote="Artoomis" data-source="post: 75266" data-attributes="member: 111"><p>I think we now see each other's positions pretty well.</p><p></p><p>One more comment (well, maybe just one, maybe not).</p><p></p><p>Let's say the spell caster has initiative 16.</p><p></p><p>Let's assume the sentence in question did not exist. What would happen? The monsters would appear on initiative 16, attack, and then hang around for the rest of the round until just before they would act again, and then they would be gone just before the next initiative 16. Thus their only round of existence is from initiative 16 to just before initiative 16. This is their one round of duration. Since it is only a one round duration, this is also their last round.</p><p></p><p>Now let's add that (now infamous) sentence back in.</p><p></p><p>Well, let's see, the last round is from initiative 16 to just before initiative 16 (<strong><em>note: this is the important concept - they don't last from round 2 to round 3, they last from initiative 16 until initiative 16 comes up again</em></strong>). So, they would disappear just after they attack the first time, because they are already in their last round and the spell says they attack and then disappear when in their last round.</p><p></p><p>As far as they are concerned, there is no such thing as "round two" or round "three" or any such thing, there is only from initiative 16 to just before initiative 16. That's a round for them.</p><p></p><p>So, with one round duration, they get one chance to act. Not that this also fits with all other one-round duration spells - one chance to do something.</p><p></p><p>The only difference is that with Acid Fog, say, after it's activated it gets to hang around for the rest of the round to possibly affect characters who walk into it. Monsters don't get the same thing - they don't get to hang around as targets or to act on AoOs.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 75266, member: 111"] I think we now see each other's positions pretty well. One more comment (well, maybe just one, maybe not). Let's say the spell caster has initiative 16. Let's assume the sentence in question did not exist. What would happen? The monsters would appear on initiative 16, attack, and then hang around for the rest of the round until just before they would act again, and then they would be gone just before the next initiative 16. Thus their only round of existence is from initiative 16 to just before initiative 16. This is their one round of duration. Since it is only a one round duration, this is also their last round. Now let's add that (now infamous) sentence back in. Well, let's see, the last round is from initiative 16 to just before initiative 16 ([b][i]note: this is the important concept - they don't last from round 2 to round 3, they last from initiative 16 until initiative 16 comes up again[/i][/b][i][/i]). So, they would disappear just after they attack the first time, because they are already in their last round and the spell says they attack and then disappear when in their last round. As far as they are concerned, there is no such thing as "round two" or round "three" or any such thing, there is only from initiative 16 to just before initiative 16. That's a round for them. So, with one round duration, they get one chance to act. Not that this also fits with all other one-round duration spells - one chance to do something. The only difference is that with Acid Fog, say, after it's activated it gets to hang around for the rest of the round to possibly affect characters who walk into it. Monsters don't get the same thing - they don't get to hang around as targets or to act on AoOs. [/QUOTE]
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