Summon Monster Questions


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In Masters of the Wild, there was a spell called adrenaline surge. It is worth a look for summoners.

In addition, many DMs have adopted a house rule regarding spell focus:

When selecting spell focus, you may select one of the following options:

1.) Gain a +1 to the DC of spells you cast from this school,
2.) Gain 1 bonus spell per day of the highest level spells you can cast. This may only be used to memorize a spell from this school, or
3.) Increase your caster level for all spells from this school by 1 level.

Adopting this house rule makes spell focus useful for all schools of magic, not just evocation, enchantment, necromancy and transmutation.
 

Well, the summoned creatures may not be able to use any of their own teleport abilities, but nothing says that the PCs can't teleport them :p
 

For an arcane caster, Spell Focus (Conjuration) would apply to the Planar Binding spells. Edit: Actually, there are several arcane conjuration spells with saves involved -- web, cloudkill, acid fog, etc.

The main disadvantage to the Summon Monster spells is that the caster sits there effectively shouting "hit me! hit me! hit me!" for an entire round; I just don't see a caster ever getting one of those spells off at higher levels in 3.5E.

But summoned monsters can't teleport now?

Heh. So much for a Lantern Archon teleporting around a portable hole.

Edit: +1 caster level? That's a fairly nice option for Evocation and Necromancy, too.
 
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mmmm, Grease...

Really though, Focus(Conjuration) is pretty much just their way of saying that Augment Summoning really costs two feats.
 

For a divine caster, Spell Focus (Conjuration) helps boost the saves vs. your Cause Wounds spells (or Cure Wounds, if you're fighting undead), among other things.
 

allenw said:
For a divine caster, Spell Focus (Conjuration) helps boost the saves vs. your Cause Wounds spells (or Cure Wounds, if you're fighting undead), among other things.

I think Inflict Wounds is a Necromancy spell, but you are right in that Spell Focus (Conjuration) does increase the DC for the undead's save against a Cure Wounds or Heal spell. This actually does make the prereq feat somewhat useful for druids, since Cure Wounds is one of their relatively few anti-undead options (aside from just torching the things).
 

There is a sword and sorcery class that does good things, and a domain there that doubles duration.

Also, anything that increases caster level will work. there is an ioun stone and possibly the prayer bead.
 


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