Summon Monster Revision

Here's a revised list for Summon Nature's Ally, too. There were fewer source book allowances and I've added a few from the MM, but I haven't gone through all the sources yet to look for others. Note that I've added the vermin in here because I think druids have as much, if not more, a right to vermin as other casters. As before, the underlined ones are MM ones that I've added. I also use the same alignment restriction (one-step) for these lists.

Summon Nature’s Ally I
N: monkey, raven (CR 1/6, MM)
N: owl (CR ¼, MM)
N: dire rat, hawk, giant fire beetle (CR ⅓, MM)
N: eagle, badger, medium monstrous centipede, small monstrous scorpion, small monstrous spider, porpoise, small viper (CR ½, MM)
N: octopus, wolf (CR 1, MM)

Summon Nature’s Ally II
N: any small elemental, giant ant worker, medium shark, medium viper, squid, giant bee, large monstrous centipede, medium monstrous scorpion, medium monstrous spider (CR 1, MM)
N: black bear, boar, crocodile, dire badger, dire bat, giant bombardier beetle, hippogriff, wolverine (CR 2, MM)

Summon Nature’s Ally III
N: ape, bison, constrictor snake, dire weasel, giant ant soldier, huge monstrous centipede, large monstrous spider, large shark, large viper, thoqqua (CR 2, MM)
N: small storm elemental (CR 2, MMIII)
N: dire wolf, lion, violet fungus (CR 3, MM)
N: protoceratops (CR 3, Sandstorm)
NG: giant eagle (CR 3, MM), giant owl (CR 3, MM)
CN: satyr [without pipes] (CR 2, MM)

Summon Nature’s Ally IV
N: any medium elemental, deinonychus, dire ape, huge viper, juvenile arrowhawk, juvenile tojanida, minor xorn, large monstrous scorpion, giant praying mantis, giant wasp, assassin vine, phantom fungus (CR 3, MM)
N: brown bear, dire boar, dire wolverine, giant crocodile, huge shark, sea cat, tiger (CR 4, MM)
N: dire vulture (CR 3, Sandstorm)
CG: unicorn (CR 3, MM)
N: bloodthorn (CR 3, FF)
CN: spriggan (CR 3, FF)
NE: flamebrother salamander (CR 3, MM)

Summon Nature’s Ally V
N: nixie [sprite] (CR 1, MM)
N: griffon, janni [genie], giant stag beetle, polar bear, rhinoceros (CR 4, MM)
N: medium storm elemental (CR 4, MMIII)
N: adult arrowhawk, adult tojanida, any large elemental, dire lion, giant constrictor snake, orca whale, huge monstrous spider (CR 5, MM)
N: elasmosaurus (CR 7, MM)
CN: satyr [with pipes] (CR 4, MM)

Summon Nature’s Ally VI
N: average xorn, baleen whale, girallon, megaraptor, gargantuan monstrous centipede (CR 6, MM)
N: large storm elemental (CR 6, MMIII)
N: any huge elemental, dire bear, elephant, huge monstrous scorpion (CR 7, MM)
N: giant octopus (CR 8, MM)
NG: pixie [sprite, no special arrows, no dance] (CR 4, MM)
NE: average salamander (CR 6, MM)

Summon Nature’s Ally VII
N: cachalot whale, invisible stalker (CR 7, MM)
N: dire tiger, elder arrowhawk, elder xorn, tyrannosaurus, gargantuan monstrous spider (CR 8, MM)
N: huge storm elemental (CR 8, MMIII)
N: any greater elemental, giant squid, triceratops (CR 9, MM)
NG: djinni [genie] (CR 5, MM), pixie [sprite, sleep arrows, no dance] (CR 4, MM)

Summon Nature’s Ally VIII
N: dire shark, elder tojanida, roc, colossal monstrous centipede (CR 9, MM)
N: gargantuan monstrous scorpion (CR 10, MM)
NE: noble salamander (CR 10, MM)

Summon Nature’s Ally IX
N: greater storm elemental (CR 10, MMIII)
N: any elder elemental, colossal monstrous spider (CR 11, MM)
N: colossal monstrous scorpion (CR 12, MM)
NG: grig [sprite, with fiddle] (CR 1, MM), pixie [sprite, sleep and memory loss arrows, with dance] (CR 5, MM)
CG: unicorn celestial charger (CR 13, MM)
 

log in or register to remove this ad

My group prefers the non-alignment based summoning of Arcana Unearthed. Basically the creature summoned has an energy "template" fire, cold, acid, electric or sonic.
 


When I play a summoner, I usually don't like to summon aligned-templated creatures, and allowing only those seems a bit... clericy. This would work perfectly for a divine character, but for an Arcane, I'd rather use an Astral Construct type set-up.
 

Pets & Sidekicks

Remove ads

Top