Thanee
First Post
Hey!
I'm looking for some good base monsters (from the MM only) to "turn into" skeletons or zombies via Summon Undead V.
Please note, that the spell has been errata'ed, and limits HD to caster level +1.
Caster level in this case is 16th, so up to 17 HD are in order.
Any cool critters out there? Any that have a magical flight ability maybe?
So far, I am looking at the Cloud Giant Skeleton from the MM and an Advanced Dire Bear Skeleton, which both seem quite decent, especially since you get four of them from one spell.
[SBLOCK]Advanced Dire Bear Skeleton
Huge Undead
Hit Dice: 17d12 (110 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 12 (-2 size, +1 Dex, +3 natural), touch 9, flat-footed 11
Base Attack/Grapple: +8/+30
Attack: Claw +20 melee (2d6+14)
Full Attack: 2 claws +20 melee (2d6+14) and bite +15 melee (3d8+7)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +5, Ref +5, Will +10
Abilities: Str 39, Dex 13, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: Improved Initiative
Alignment: Neutral Evil[/SBLOCK]
Bye
Thanee
I'm looking for some good base monsters (from the MM only) to "turn into" skeletons or zombies via Summon Undead V.
Please note, that the spell has been errata'ed, and limits HD to caster level +1.
Caster level in this case is 16th, so up to 17 HD are in order.
Any cool critters out there? Any that have a magical flight ability maybe?
So far, I am looking at the Cloud Giant Skeleton from the MM and an Advanced Dire Bear Skeleton, which both seem quite decent, especially since you get four of them from one spell.

[SBLOCK]Advanced Dire Bear Skeleton
Huge Undead
Hit Dice: 17d12 (110 hp)
Initiative: +5
Speed: 40 ft. (8 squares)
Armor Class: 12 (-2 size, +1 Dex, +3 natural), touch 9, flat-footed 11
Base Attack/Grapple: +8/+30
Attack: Claw +20 melee (2d6+14)
Full Attack: 2 claws +20 melee (2d6+14) and bite +15 melee (3d8+7)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +5, Ref +5, Will +10
Abilities: Str 39, Dex 13, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: Improved Initiative
Alignment: Neutral Evil[/SBLOCK]
Bye
Thanee