Summoner Prc?

Joker

First Post
I was wondering if anyone has created or seen a prestige class that augments or otherwise is meant for summoning creatures or if anyone has any ideas for powers and pre-reqs?

Thx.

Tata.
 

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There's one in Relics & Rituals. IDHTBIFOM*, as they said, but IIRC you get full spellcasting progression and one extra spell slot usable only to cast a summon monster spell of one level higher than your maximum (so, if you can cast Summon Monster III, you'll get one Summon Monster IV). Instead of a Summon Monster X spell, you could call (not summon, call, so he can die for real) your patron (you have to make a deal with a powerful extraplanar creature, such as an outsider or elemental, and the creature you summon are this creature's minions); or simply summon 1d3 creatures from the SM9 table, or 1d4+1 ones from the SM8 or lower tables. Plus you got free metamagic feats that you could use only on Summon Monster spells.

If your patron die, you lose all benefits of this class except the continuing spellcasting capacities.




(* I don't have the book in front of me.)
 

Yeah, I saw that one but I didn't really like it as is. I may just take a couple of ideas from it though.

Any other ideas, anyone?
 

I’ve, so far, thought of several powers I might want to include in this prc:

-An ability that could make the summon monster spells only take a SA instead of a FRA. It would probably have a daily limit that increases as levels increase. Maybe even after a while it would only take a free action, still a daily limit though.

-the summoned creatures last twice as long

-The wizard chooses one favoured monster every other level. That monster gains some type of bonuses everytime he is summoned.

The things that are certain that I want are:

-d4 HD
-bab of wizard
-spell progression every level or every even level (I’m not sure.)

What do you guys/girls think?
 

Tome & Blood's Alienist could be considered as a type of Summoner PrC. You could create variant of this class based on other planes/patrons than Cthuluh.
 

Joker said:
I’ve, so far, thought of several powers I might want to include in this prc:

-An ability that could make the summon monster spells only take a SA instead of a FRA. It would probably have a daily limit that increases as levels increase. Maybe even after a while it would only take a free action, still a daily limit though.

-the summoned creatures last twice as long

-The wizard chooses one favoured monster every other level. That monster gains some type of bonuses everytime he is summoned.

How's about instead of a favoured creature, a favoured creature type like Abberations, Magical Beasts every 2 or 3 levels. Just make a list of such creatures for the group and they to balance them as best you can.

It really wouldn't matter if a creature can stay twice as long, if it takes twice as long to defeat the enemy (and the summon hasn't done much damage or the enemy is still standing well) the time enemy will most likely defeat you. Instead maybe increase the size of called creature instead.

There is a feat in Tome & Blood that can make a spell a Spell Like Ability but adds like 8 levels to the level of the spell. Maybe doing something else like, a Summoned Connection. Where you can cast a spell through the Summoned Creature. Limited of course, but hey.

BairnFley
 


I've got one I made for my home-brew setting, but it's pretty generic.

Here's the overview:

Requirements:
Feats: Spell Penetration, Extend Spell
Skills: Knowledge (The Planes) 5 Ranks, Spellcraft 8 Ranks
Special: The ability to cast 3rd level spells, including Summon Monster III.


BAB: Poor (as Wizard)
Saves: Poor Fort, Poor Ref, Good Will
HD: 1d4 per level
Class Skills: Alchemy, Concentration, Spellcraft, Knowledge (any), Scry, Speak Language
2+Int modifier Skills points per level

Spellcasting Progression: +1 existing class every level

1: Linked Minds, Template Master
2: Channel Summon
3: Signature Summon
4: Faster Summoning
5: Summon Cohort
6: Greater Spell Penetration
7: Quicken Calling
8: Extension
9: Master Summoner
10: Blooded Summon

Linked Minds(Ex): Any creature the Summoner summons or calls shares his senses with the caster. This allows the caster to percieve anything the summoned minion percieves, and use that minions senses such as Blindsight, Tremorsense, Darkvision, Low-light Vision, and even a Devil's ability to see in darkness.

Template Master: Any creature summoned of the type Animal or Vermin may have any of the following templates applied to it: Celestial, Fiendish, Axiomatic, Anarchic, Elemental (Any).

*It is also reccommended that the DM allow the Summoner to summon any animal or vermin of equivalent CR to those summonable at each spell level.

Channel Summon(Su): Whenever the Summoner completes a summoning spell, he may cast any spell he has available, as a free action. The summoned creature (or creatures) must be the target, and if the effect would include other targets, those targets are exempt from the spell's effects.

Signature Summon(Ex): Choose a template from Template Master; whenever the summoner uses that template, maximize the summoned creature's hit points. The opposite template (Good vs. Evil, Law vs. Chaos, opposed element) may no longer be applied.

Faster Summoning(Sp): The summoner may cast summoning spells slightly faster. As a special standard action, he may cast a summoning spell. This action does not allow him to use his movement, but is completed on his current action.

Summon Cohort: The summoner gains a special version of the leadership feat. He may call a cohort (regardless of if he knows a calling spell) of CR equal to 2 less than his leadership score indicates the cohort's level would be (subject to DM approval).

Greater Spell Penetration: The summoner gains Greater Spell Penetration as a bonus feat.

Quicken Calling(Sp): Calling spells now take 1 full round to cast. They still require appropriate wards to contain the called creature, but the caster may forgo the wards if he is confident that the called creature will cooperate. In any case, at least one round must be spent bargaining with the called creature before it will act on the summoner's behalf.

Extension(Ex): Summoning spells now last for 1 minute per caster level instead of 1 round per caster level.

Master Summoner(Sp): Summoning spells now take a standard action to cast for the summoner. This replaces the normal casting time of 1 full-round.

Blooded Summon(Su): This is an improved version of the Template Master ability. The summoner may now apply the half-celestial, half-fiend, and half-elemental (any) templates to his summoned animals and vermin.


What do you think? Balanced?
-nameless
 

half earth elemental dire elephant

(everyone either screams or shudders)

too bad it isn't on the list.
 
Last edited:

Joker said:
I was wondering if anyone has created or seen a prestige class that augments or otherwise is meant for summoning creatures or if anyone has any ideas for powers and pre-reqs?

Thx.

Tata.

Interesting that you raise this question now.

The Netbook of Classes will soon release the first version of Volume Two of their netbook and it contains the "Master of the Call", a PrC that specializes in summoning.

It should be up soon, hopefully today or tomorrow.
 

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