mellored
Legend
I agree with Curses. Specifically full action non-damage debuffs.
I.e.
Warlocks Curse.
As an action, select a target within 30' who can see and heat you and place a curse on them.
Any attack against the creature has advantage, and the target has disadvantage on all skill checks. This takes your concentration as if concentrating on a spell.
You can spend a bonus action on subsequent turns to maintain this effect for another round. If the curse is maintained for 1 hour. It becomes permanent and no longer needs concentration. You can have a maximum number of Curses equal to your Charisma modifier. The curse can be removed with Remove Curse or similar effects.
New Invocation
Cursed Doll: if you have some hair or other body part of a creature, you can spend 10 minutes creating a doll of that creature, including the hair in the construction. The target is subject to your warlock curse while hold the doll. The doll is easily destroyed with any damage except bludgeoning or cold.
And continue from there. Including Patron specific additions. I.e. infernal increases any fire damage taken by 1d4.
I.e.
Warlocks Curse.
As an action, select a target within 30' who can see and heat you and place a curse on them.
Any attack against the creature has advantage, and the target has disadvantage on all skill checks. This takes your concentration as if concentrating on a spell.
You can spend a bonus action on subsequent turns to maintain this effect for another round. If the curse is maintained for 1 hour. It becomes permanent and no longer needs concentration. You can have a maximum number of Curses equal to your Charisma modifier. The curse can be removed with Remove Curse or similar effects.
New Invocation
Cursed Doll: if you have some hair or other body part of a creature, you can spend 10 minutes creating a doll of that creature, including the hair in the construction. The target is subject to your warlock curse while hold the doll. The doll is easily destroyed with any damage except bludgeoning or cold.
And continue from there. Including Patron specific additions. I.e. infernal increases any fire damage taken by 1d4.