Here is round 1 on a summoner specialist tradition. Thoughts?
SUMMONER..............................................................1d6 years |
Prerequisites: INT 4+, MAG 4+, any Summon spell list |
Spells: Summoners may learn Abjure [Creature], Compel [Creature], Infuse [Creature], Summon [Creature] spell lists from their former magical tradition(s). |
While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. |
END +1, INT +1, MAG +2, REP +1, GC +1 CONCENTRATION, LINGUISTICS, NEGOTIATING, SPELLCRAFT; Magic Skills [Abjuration, Compels, Summoning] |
I: You gain 2 dice Summoning Points. These act exactly as Magic Points but may only be used for spells of the Summon spell list. |
II: You gain an eidolon, a summoned familiar from your Summon spell list creature type of up to level 2, which obeys your every command until destroyed. If destroyed, you may summon a new one with a 24 hour summoning ceremony. |
III: The maximum amount of MP you can now spend on any given spell of the Summon spell list is equal to double your MAG attribute. |
IV: The “Obedient” Summon enhancement costs only ½ (round down) the MP paid for the Creature Level. |
V: The Duration metamagic cost for Summoning spells no longer costs double. |
VI: Choose one of your Summon spell lists. Any spell which uses only that spell list (plus metamagic enhancements) is treated as a signature spell. |