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SUMMONER Tradition
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<blockquote data-quote="Sniperfox47" data-source="post: 6304735" data-attributes="member: 6776026"><p>I like it! Has good flavor to it! And I could definitely see a bunch off offshoot traditions focusing on different aspects of the summoner. Could definitely see a specialized eidolon tradition for example.</p><p></p><p>I hope you don't mind me posting it in your thread, but one such tradition I see could be as follows:</p><p></p><p>[TABLE="class: grid, width: 600, align: center"] [TR] [TD]<strong>BroodMother</strong><p style="text-align: right">1d6 years</p> <p style="text-align: right"></p><p>[/TD] [/TR] [TR] [TD]Prerequisites: INT 8+, Summoner II</p><p>Special: to take rank V you must be Female[/TD] [/TR] [TR] [TD] <strong>Spells:</strong> Summoners may learn Abjure [Creature], Compel [Creature], Infuse [Creature], Summon [Creature] spell lists the same as their ranks in Summoner.[/TD] [/TR] [TR] [TD]<span style="font-size: 9px"> "Summoners focus on the summoning of monsters, BroodMother's on summoning armies."</span>[/TD] [/TR] [TR] [TD="align: center"]<strong>CHA +1, INT +1, MAG +2</strong></p><p>ANIMAL HANDLING, CONCENTRATION, GENEALOGY, SPELLCRAFT, SUMMONING[/TD] [/TR] [TR] [TD]<span style="font-size: 9px"> <strong>I:</strong> So long as your eidolon is no higher than level 1, it splits in two becoming two equally powerful servants. If it is level 0 you may choose to split it in 4 if you wish. These servants share one mind, and can have no more than 1 mile between them. If one dies, the others split and replace it automatically after 24 hours.</span></p><p><span style="font-size: 9px"></span>[/TD] [/TR] [TR] [TD]<span style="font-size: 9px"> <strong>II: </strong>Summoning multiple identical monsters costs 1 less MP for each monster past the first. This cannot reduce the cost to less than 1MP per monster.</span></p><p>[/TD] [/TR] [TR] [TD]<span style="font-size: 9px"> <strong>III: </strong>You may make attempt to touch a monster summoned by anyone other than yourself as a single action. If you succeed you may pay one less than the Summon MP cost of that monster and immediately summon a duplicate beside you. This clone obeys you and lasts for the duration of the original spell or 1 minute, whichever is longer. No single summoned monster may be affected more than once by this touch, but you can clone multiple monsters made from the same spell.</span>[/TD] [/TR] [TR] [TD]<span style="font-size: 9px"> <strong>IV: </strong>All monsters summoned via a single spell share a common hit point pool, containing the full hit points of all the creatures. When any creature is hit the damage is removed from the pool normally, but no creature dies until the whole pool is depleted.</span>[/TD] [/TR] [TR] [TD]<span style="font-size: 9px"> <strong>V *Note: Special Prerequisite*: </strong>Your form takes on some of the physical features of your eidolon, and you grow an egg-sack.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Once per day you may lay up to two eggs. These eggs are the size of a cantaloupe/small melon and weigh about 3 lbs. They hatch into new creatures based on your current eidelon after a period of 1d6 days, but with a -1 penalty to each attribute. These newborn "children" treat you as their mother and will obey basic commands, so long as they're cared for and treated properly.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">You may only have a number of levels worth of these creatures equal to your MAG/2 at any given time (treat level 0 creatures as 1/2 for determining this limit), any birthed past that act as feral beasts.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">If you later change your eidolon your form takes on the new appearance and new eggs are laid based on it, but any existing eggs and "children" remain as they are.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Upon reaching adulthood these "children" lose the -1 penalties, but are no longer under your control.</span>[/TD] [/TR] [/TABLE]</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6304735, member: 6776026"] I like it! Has good flavor to it! And I could definitely see a bunch off offshoot traditions focusing on different aspects of the summoner. Could definitely see a specialized eidolon tradition for example. I hope you don't mind me posting it in your thread, but one such tradition I see could be as follows: [TABLE="class: grid, width: 600, align: center"] [TR] [TD][B]BroodMother[/B][RIGHT]1d6 years [/RIGHT] [/TD] [/TR] [TR] [TD]Prerequisites: INT 8+, Summoner II Special: to take rank V you must be Female[/TD] [/TR] [TR] [TD] [B]Spells:[/B] Summoners may learn Abjure [Creature], Compel [Creature], Infuse [Creature], Summon [Creature] spell lists the same as their ranks in Summoner.[/TD] [/TR] [TR] [TD][SIZE=1] "Summoners focus on the summoning of monsters, BroodMother's on summoning armies."[/SIZE][/TD] [/TR] [TR] [TD="align: center"][B]CHA +1, INT +1, MAG +2[/B] ANIMAL HANDLING, CONCENTRATION, GENEALOGY, SPELLCRAFT, SUMMONING[/TD] [/TR] [TR] [TD][SIZE=1] [B]I:[/B] So long as your eidolon is no higher than level 1, it splits in two becoming two equally powerful servants. If it is level 0 you may choose to split it in 4 if you wish. These servants share one mind, and can have no more than 1 mile between them. If one dies, the others split and replace it automatically after 24 hours. [/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [B]II: [/B]Summoning multiple identical monsters costs 1 less MP for each monster past the first. This cannot reduce the cost to less than 1MP per monster.[/SIZE] [/TD] [/TR] [TR] [TD][SIZE=1] [B]III: [/B]You may make attempt to touch a monster summoned by anyone other than yourself as a single action. If you succeed you may pay one less than the Summon MP cost of that monster and immediately summon a duplicate beside you. This clone obeys you and lasts for the duration of the original spell or 1 minute, whichever is longer. No single summoned monster may be affected more than once by this touch, but you can clone multiple monsters made from the same spell.[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [B]IV: [/B]All monsters summoned via a single spell share a common hit point pool, containing the full hit points of all the creatures. When any creature is hit the damage is removed from the pool normally, but no creature dies until the whole pool is depleted.[/SIZE][/TD] [/TR] [TR] [TD][SIZE=1] [B]V *Note: Special Prerequisite*: [/B]Your form takes on some of the physical features of your eidolon, and you grow an egg-sack. Once per day you may lay up to two eggs. These eggs are the size of a cantaloupe/small melon and weigh about 3 lbs. They hatch into new creatures based on your current eidelon after a period of 1d6 days, but with a -1 penalty to each attribute. These newborn "children" treat you as their mother and will obey basic commands, so long as they're cared for and treated properly. You may only have a number of levels worth of these creatures equal to your MAG/2 at any given time (treat level 0 creatures as 1/2 for determining this limit), any birthed past that act as feral beasts. If you later change your eidolon your form takes on the new appearance and new eggs are laid based on it, but any existing eggs and "children" remain as they are. Upon reaching adulthood these "children" lose the -1 penalties, but are no longer under your control.[/SIZE][/TD] [/TR] [/TABLE] [/QUOTE]
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