Summoning and the Hypothetical Battle Reality

Rechan

Adventurer
As shown elsewhere, as a DM I metagame. Not to "win", but actually to give my players the mechanical benefit of the doubt. I.e. if a player has fire resistance, I'll make sure that character gets hit once or twice by a fire attack any time there is fire using monsters (but within reason so it's not unreasonable; not every fire attack will target that PC, and only the first or second from that monster before it wises up).

With that said, I come to summoning. And as a DM, I'm not sure what to do.

Summoning are dailies. Dailies are meant to change the game, to an extent - at least to have a big impact. Either to last a while (encounter-long effects), change the field (as far as controllers are concerned), or do some definite damage. The problem I see is that summons are glass cannons that might not do what they're meant to.

From here we know:
# Your Defenses: The summoned creature's defenses equal yours when you summon it, not including any temporary bonuses or penalties to your statistics.
# Hit Points: The summoned creature's maximum hit points equal your bloodied value. When the summoned creature drops to 0 hit points, it is destroyed, and you lose a healing surge. If you have no healing surges left, you instead take damage equal to half your bloodied value.
For this experiment, I whipped up a 5th level wizard. With 14 con, he has a bloodied value of 18, and has AC 17 (+1 cloth). His 5th level daily is to summon an Abyssal Maw, a melee combatant with an AC of 17 and 18 HP (because that's how summoned creatures work).

Let's look at 5th level opponents that the Maw will be facing.

Rage Drake (Brute): +9 vs. AC; 1d10+4 (+11 vs. Ac; +9 when drake is bloodied)
Ghoul (Soldier): +12 vs. AC; 1d6+4/immob (+10 vs. AC; 3d6+4 vs. Immob)
Blazing Skeleton (Artillery): +8 vs. Reflex; 2d4+4 fire + ongoing 5 (Melee attack: +8 vs. AC; 1d4+4 + ongoing 5 however, blazing skeleton also has an aura 1 that deals auto 5 damage).

If the Maw is hit twice, it's gone. This is especially true of monsters with ongoing damage or aura damage (such as the blazing skeleton); if the Maw is hit with an ongoing damage effect, and it fails its first save, then that's 10 damage in the hole before factoring in any damage it took from the initial or subsequent attacks.

Furthermore, because this is a daily, the wizard will likely be summoning the Maw when he's in a fight worth using a daily - something above his level, or a fight that's harder. So the potential for the attack/damage coming his way is higher.

My problem is thus, knowing this, how should I as a DM respond to summons?

On the one hand, this is a player using a Daily. I don't want to put a bullet through a daily within the first 1-2 rounds of combat. I want to offer it the option to shine. Once the Summons is dead, it's gone, and the spellcaster loses a healing surge.

On the other hand, this weak little glass cannon is dropped into the middle of melee and starts attacking monsters. It just doesn't seem reasonable for monsters to avoid the thing. Even though the monster doesn't know the Summons has weak defenses/HP, it seems sort of dumb for the monster to avoid a new, scary looking threat dropped into melee with it to instead get out of melee (to possibly incur OAs) in order to attack the PCs. (Yes, I know that some times monsters shouldn't use the most sound strategy, because it shakes things up, is more fun, and not all monsters are smart. But that's meta-metagaming, and beyond my initial point). This is doubly true for the Druid summons, which are particularly nasty/eat-your-face.

It's completely reasonable, since the summons is in the middle of melee, for one or two attacks to come its way, and it's likely dead within 2 hits.
 

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It sounds like you want to help make sure the players get good use out of their powers. But even if you want to be nice to the players, you should still let them make tactical decisions and have the outcome depend on what decisions were made.

If the player drops the monster right into the middle of the monsters at long range, he shouldn't really expect the monster to survive very long. This sounds like a tactic one would employ to temporarily distract the monsters, not one that would be used in expectation of having the summoned creature actually survive for any length of time.

If the player wants the creature to survive for a while, you should encourage him to summon it in a less dangerous position, where it won't be surrounded by hostile monsters who have no choice but to fight back. It shouldn't be hard to wait until the monsters are engaged by the melee characters, then put it somewhere that it won't be subject to more than one attack per round at most. Then the monsters won't be compelled to seek and destroy the little guy - and being a nice DM, you won't make them do so.

If the creature takes two hits to kill, and each attack hits maybe 2/3 of the time, it should take about 3 rounds average to kill the creature. That doesn't sound too bad, for the wizard to spend one action to tie up a monster for several actions and maybe give it a bite or two. And if the players knows he is taking a spell to summon a defensively weak creature, I don't think he can expect too much more than this.

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If the bad guys are hitting the summoned creature, they are not hitting the wizard. This already sounds good to me. And who knows it might get an attack or two in before it goes down.

Also, from what I have seen some of the summons get bonuses to AC, etc. making them more melee viable than the wizard.
 

If the bad guys are hitting the summoned creature, they are not hitting the wizard.
That assumes that the monster that is hitting the summons would be hitting the wizard instead. Since the wizard can summon the summons anywhere on the board, and he has 4 other teammates, I don't think the summons is preventing the wizard from getting hit any more than the rogue is.

Just one more person to take a hit a daily does not make.
 


An encounter where there are multiple enemies with area attacks would be a very bad place for a summoned creature, since the enemies can clear out the creature without expending extra actions.

But in any other encounter, the summoned creature will be drawing attacks, which is a huge benefit tactically. It keeps one member of the party from being attacked.

The creature does some damage, absorbs some damage, and provides tactical benefits. It's way better than an encounter power, and better than a number of daily attack powers.

Also note, it is an ally, so it benefits from powers like Righteous Smite, Bastion of Defense, Beacon of Hope, Consecrated Ground, etc. So its survivability may be significantly boosted with some cooperation from party members. Also if the summoned creature is aiding defenders, the defender mark will essentially do a good job of protecting them.

Last but not least, if the enemy is being flanked by a rogue and a summoned creature, and notes the rogue is doing twice the damage of the summoned creature, it won't be an easy decission for the monster (realistically or tactically) to decide which threat to deal with first.
 

For this experiment, I whipped up a 5th level wizard. With 14 con, he has a bloodied value of 18, and has AC 17 (+1 cloth).

I really don't want to sound like I'm nitpicking here, but shouldn't he have bloodied value of 20 (10 + 14 + 4*4)/2? Also, pretty much every one of the 3 wizards I saw in various games took Toughness and Leather Armor proficiency before level 5 (although I agree that this may differ with other groups).

More to the point, if the summoned creatures soaks up half the HP of the wizard in damage (or potentially more), I'd say it sounds like its job is done. As others pointed out, this is not true in fights against area attackers, but otherwise the summoned creature will often prevent someone else from being hit just because it's present on the battlefield.

A random off-topic idea - what about a Swordmage multiclassed as wizard and using his wizard daily to summon a monster with much more serious AC/HP than a straight wizard will summon?
 
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First off, that's at the low end of Wizard AC's. A Wizard that took Staff of Defense and picked up Leather armor would have an AC of 20. Not much better, but still better.

Secondly, as noted above, the summoned creature would count as an ally. There a whole host of Fighter powers and feats that can increase the AC of allies if they're using a shield (That's why I don't like Tempests and Greatweapon Fighters...they're selfish. :D ). These, along with the mark, would help out the summoned creature a lot.

Yes, that means counting on allies to get the most mileage out of the creature...but a lot of things in this game require allies to work. Our Rogue wouldn't try to get CA from flanking nearly as often if he wasn't flanking monsters that I (the Fighter) had marked. It's only because they'll likely attack me, or because I'll hit them hard if they go after him, that he puts himself at risk like that. Same thing here. If the Wizard and the party are smart about how the summoned creature are used then they can help it to survive longer and do more damage.
 

I think that, when considering a daily, its important to consider it in the best circumstances. Because players, generally speaking, shouldn't be using their dailies in fights where they're no well suited.

So yeah, aura damage demolishes a summoned creature. But your players shouldn't be using a summon in that fight. They should be using them in fights where the Fighter really needs a flanking buddy, or where there's a wizard in the enemy back line that needs engaged in melee.

Maybe you should make it a point to tell your players that summoned creatures get chopped up pretty fast in brawls, and they should use them carefully.
 

Let's get the book and then see what we have to worry about.

I would be very surprised in the Tome of Binding implement does something other than improve the stats and/or viability of summoned creatures.

There are probably feats that make a difference too.

We are not seeing the full picture in that preview. Wait before fretting, please.
 

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