Hi!
I just created my first real Druid, and we are having some argument over the summoning rules.
I could sure use an expert to clarify this type of spell for me...
Here's the situation:
I previously played the PC game TEMPLE OF ELEMENTAL EVIL, and when any spell caster summoned a nature's ally or a monster, that creature would come into existence and attack before anyone else went. The casting time was 1 round, and as a result, my character could move no more than 5 feet, and do no other actions besides the spell that round. But as I said- The creature came RIGHT INTO play and ATTACKED on that same turn. Not on the next. My friend said it was just because they try to make computer games faster and more fun. A valid possibility.
Next, back to my current live game... I made a druid, and according to the Summon Nature's Ally spell description, it says, "It appears where you designate and acts IMMEDIATELY, on your turn." Casting time is listed as 1 turn, but nowhere does it say that it appears and acts on your NEXT turn. Sounds like a no brainer to me.
My friend's argument- (Player's Handbook. p174 Casting Time, 2nd paragraph)
"A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round AFTER you began casting the spell. You then act normally after the spell is completed."
That also sounds like a no brainer. However, shouldn't the actual spell be worded differently? "...acts immediately, on your turn." instead of "...appears and acts at the start of the round after you started casting." makes me assume that they are over-ruling the paragraph from page 174. In Magic the Gathering, the rulebook says that you must sometimes ignore the rules based on what a specific spell card says. This appears to be the same thing.
That combined with how the PC game interprets the spell, and I'm rather confused and annoyed. Summoning is a hell of a lot less useful my friend's way.
What do you think? Do I need to admit I was wrong?
I just created my first real Druid, and we are having some argument over the summoning rules.
I could sure use an expert to clarify this type of spell for me...
Here's the situation:
I previously played the PC game TEMPLE OF ELEMENTAL EVIL, and when any spell caster summoned a nature's ally or a monster, that creature would come into existence and attack before anyone else went. The casting time was 1 round, and as a result, my character could move no more than 5 feet, and do no other actions besides the spell that round. But as I said- The creature came RIGHT INTO play and ATTACKED on that same turn. Not on the next. My friend said it was just because they try to make computer games faster and more fun. A valid possibility.
Next, back to my current live game... I made a druid, and according to the Summon Nature's Ally spell description, it says, "It appears where you designate and acts IMMEDIATELY, on your turn." Casting time is listed as 1 turn, but nowhere does it say that it appears and acts on your NEXT turn. Sounds like a no brainer to me.
My friend's argument- (Player's Handbook. p174 Casting Time, 2nd paragraph)
"A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round AFTER you began casting the spell. You then act normally after the spell is completed."
That also sounds like a no brainer. However, shouldn't the actual spell be worded differently? "...acts immediately, on your turn." instead of "...appears and acts at the start of the round after you started casting." makes me assume that they are over-ruling the paragraph from page 174. In Magic the Gathering, the rulebook says that you must sometimes ignore the rules based on what a specific spell card says. This appears to be the same thing.
That combined with how the PC game interprets the spell, and I'm rather confused and annoyed. Summoning is a hell of a lot less useful my friend's way.
What do you think? Do I need to admit I was wrong?
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