LowSpine
First Post
There has been lots of discussion on how summoning is broken because of getting extra attacks and hitpoints.
I was just thinking: How about using a healing surge to summon. This might address the hit point issue. You are investing your hit points in the summoned/animated creature.
Plus to balance the summoned creatures extra actions, you could make it so the creature cannot use special powers unless you burn a standard action commanding the creature to do so.
Any more ideas?
I was just thinking: How about using a healing surge to summon. This might address the hit point issue. You are investing your hit points in the summoned/animated creature.
Plus to balance the summoned creatures extra actions, you could make it so the creature cannot use special powers unless you burn a standard action commanding the creature to do so.
Any more ideas?