daBooj said:besides a bull rush or a overrun, what would a sumo wrestler do? Isn't sumo simply trying to push your opponent out of a ring? I could see a sumo wrestler being fun to play, but I would hate to pay the upkeep!
To win the match, a sumotori must either push or lift his opponent outside the ring or bring the opponent to his knees.daBooj said:besides a bull rush or a overrun, what would a sumo wrestler do? Isn't sumo simply trying to push your opponent out of a ring? I could see a sumo wrestler being fun to play, but I would hate to pay the upkeep!
Ranger REG said:There are also rituals involved, like the stamping of the feet (to call upon the gods to watch), the clapping of the hand (to show he is weaponless), and throwing salt into the ringt to purify (rid of evil spirits that may affect his match).
There is a feat in a recent issue of Dragon called "Stocky" that does exactly that (+4 to resist bull rush, etc.).NimrodvanHall said:the monk route is good, just make him high STR and high CON
maybe come up with a feat that has imp grapple as prerequisite and simulates the dwarven stable build ability.
rowport said:There is a feat in a recent issue of Dragon called "Stocky" that does exactly that (+4 to resist bull rush, etc.).
Heh! You got lucky; I have it clipped for my buddy's Grappling Monk to take in a couple of levels. Here it is:eris404 said:I don't suppose you'd happen to know which one, would you?I do have Dragon magazine issues from the last three years or so, so I might just have to go through them tonight.
I am glad that I could help! Here we go with the Drunk Monk...eris404 said:Hey, thanks for that, Rowport!
It would be neat to see the monk's stats, so please go ahead and post them. I'm going to try fighter and see how that goes - I'll post a draft soon.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.