Sunder and crits

Kershek

Sci-Fi Newshound
Sunder requires an opposed attack roll. If you roll a critical threat on a Sunder, does your opponent roll with you again in another opposed roll to confirm the critical, or do you use the opponent's first roll?
 

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Kershek said:
If you roll a critical threat on a Sunder, does your opponent roll with you again in another opposed roll to confirm the critical

Nope.

Kershek said:
or do you use the opponent's first roll?

Nope.

See Thanee's answer. If you roll a nat 20, you automatically hit your opponent's weapon though, so that's still cool. :)
 
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I was thinking of that, but (and I know Neverwinter Nights isn't the paragon of 3E rules, but just in case) how come you can crit when hacking down a door in Neverwinter Nights? Also, I thought you could do that in the paper & pencil version as well.
 

Kershek said:
I was thinking of that, but (and I know Neverwinter Nights isn't the paragon of 3E rules, but just in case) how come you can crit when hacking down a door in Neverwinter Nights? Also, I thought you could do that in the paper & pencil version as well.
NWN is incorrect. Objects are explicitly immune to critical hits. See this SRD page.

Originally posted by kreynolds
If you roll a nat 20, you automatically hit your opponent's weapon though, so that's still cool.
Not necessarily; your opponent might roll a natural 20 as well. In that case I think the winner will be whoever has the highest bonus.
 

AuraSeer said:
Not necessarily; your opponent might roll a natural 20 as well. In that case I think the winner will be whoever has the highest bonus.

According to the Sage, ties on opposed attack rolls go to the attacker. Besides, on an opposed attack roll, the defender sets the DC with his roll. If you meet or exceed that DC, you win. I suppose it might be a matter of personal preference though.
 

kreynolds said:


According to the Sage, ties on opposed attack rolls go to the attacker. Besides, on an opposed attack roll, the defender sets the DC with his roll. If you meet or exceed that DC, you win. I suppose it might be a matter of personal preference though.

Are you sure he said that? According to the PHB, highest stat wins a tie, and you flip a coin if the stats are tied as well:

From the SRD:

VS. Opposed Checks

Some skill checks are opposed checks. They are made against a randomized number, which is usually another character's skill check result. Whoever gets the higher result wins the contest.

For ties on opposed checks, the character with the higher key ability score wins.

If these scores are the same, flip a coin.
 

Caliban said:
Are you sure he said that?

Yeah. Here's the email...

How do you resolve a tie on an opposed attack roll? Is it: a) defender always wins, b) attacker always wins, since the defender essentially sets a DC for the attacker’s roll, or c) it follows the rule for opposed skill checks—if so, what do you consider the “key ability” for an attack roll? How do you resolve opposed skill checks if there is a tie between the key abilities?

"Ties" go to the attacker. The defender's roll sets the DC for the attacker. If the attacker meets or exceeds the DC, the attacker succeeds. In the case of opposed checks, the "attacker" is the character taking the action (or the character whose turn it is if you have any doubts).

Caliban said:
According to the PHB, highest stat wins a tie, and you flip a coin if the stats are tied as well:

But the passage you quoted from the SRD is in regards to opposed skill checks. I'm not sure where that passage is in the PH, but the wording might be different in there, so we should probably check it out.

It looks like the Sage treats attack rolls and skill checks differently in the sense that your ability modifier isn't a factor in a tie.
 

I love that Iconic Pimp and Iconic Icon. But I'm disappointed that I can't click on them to see their stats at 1st, 5th, 10th, 15th, and 20th level!
 

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