Kershek said:If you roll a critical threat on a Sunder, does your opponent roll with you again in another opposed roll to confirm the critical
Kershek said:or do you use the opponent's first roll?
Thanee said:Objects are immune to crits, I suppose.
Bye
Thanee
NWN is incorrect. Objects are explicitly immune to critical hits. See this SRD page.Kershek said:I was thinking of that, but (and I know Neverwinter Nights isn't the paragon of 3E rules, but just in case) how come you can crit when hacking down a door in Neverwinter Nights? Also, I thought you could do that in the paper & pencil version as well.
Not necessarily; your opponent might roll a natural 20 as well. In that case I think the winner will be whoever has the highest bonus.Originally posted by kreynolds
If you roll a nat 20, you automatically hit your opponent's weapon though, so that's still cool.
AuraSeer said:Not necessarily; your opponent might roll a natural 20 as well. In that case I think the winner will be whoever has the highest bonus.
kreynolds said:
According to the Sage, ties on opposed attack rolls go to the attacker. Besides, on an opposed attack roll, the defender sets the DC with his roll. If you meet or exceed that DC, you win. I suppose it might be a matter of personal preference though.
VS. Opposed Checks
Some skill checks are opposed checks. They are made against a randomized number, which is usually another character's skill check result. Whoever gets the higher result wins the contest.
For ties on opposed checks, the character with the higher key ability score wins.
If these scores are the same, flip a coin.
Caliban said:Are you sure he said that?
How do you resolve a tie on an opposed attack roll? Is it: a) defender always wins, b) attacker always wins, since the defender essentially sets a DC for the attacker’s roll, or c) it follows the rule for opposed skill checks—if so, what do you consider the “key ability” for an attack roll? How do you resolve opposed skill checks if there is a tie between the key abilities?
"Ties" go to the attacker. The defender's roll sets the DC for the attacker. If the attacker meets or exceeds the DC, the attacker succeeds. In the case of opposed checks, the "attacker" is the character taking the action (or the character whose turn it is if you have any doubts).
Caliban said:According to the PHB, highest stat wins a tie, and you flip a coin if the stats are tied as well: