Dareoon Dalandrove
First Post
I have an idea for a new magic item for a cleric of mine: an armored crab claw arm. As I build up the nessisary requirements and a list of things that I want the claw to do I thought "I'd like to be able to grab oppentents and snap off arms and the like as well as break weapons". So I'm planning on giving the Crab Claw improved sunder. The problem is that I'm not sure about rules for breaking peoples arms or whatever. Any suggestions? Am I going over board?
EDIT
I'd also like a little help in determining cost (gp and xp) of the item. What I have in mind is:
Crab claw shaped armor for left arm
+2 enchanment to str (4000?)
+2 weapon (8000?)
because of size acts as sheild (buckler)
Improved Sunder (for crushing weapons)*
Improved Grab and constrict (for crushing enemies)*
*these two I think would be more appropriate after looking through the DMG. Many creatures that have claws have these ablilites. I can grab my opponents and then continue to crush dealing claw dmg (looks like d8) plus str.
Also I figured the material cost to be about 200gp. I used a masterwork tower sheild as an example. It's only covers one arm.
EDIT
I'd also like a little help in determining cost (gp and xp) of the item. What I have in mind is:
Crab claw shaped armor for left arm
+2 enchanment to str (4000?)
+2 weapon (8000?)
because of size acts as sheild (buckler)
Improved Sunder (for crushing weapons)*
Improved Grab and constrict (for crushing enemies)*
*these two I think would be more appropriate after looking through the DMG. Many creatures that have claws have these ablilites. I can grab my opponents and then continue to crush dealing claw dmg (looks like d8) plus str.
Also I figured the material cost to be about 200gp. I used a masterwork tower sheild as an example. It's only covers one arm.
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