Magus Coeruleus
Explorer
If you'd be so kind as to look at this text on Hydra combat:
Okay, so let's say you think you need to ready an action to sunder a head. In that case, check this out:
Thanks,
MC
Here's a question: Do you NEED to ready an action in order to attempt to sunder one of a hydra's heads? It doesn't specifically say that, but it does specify that you can ready an action to try and sunder when the creature bites at you. What would be the point of mentioning this option unless it were required for head chopping? You can generally ready an action to attack someone when they attack you, so why might it be mentioned here unless it's required for sundering heads? How could readying an action in this manner be useful if it is not actually necessary?COMBAT
Hydras can attack with all their heads at no penalty, even if they move or charge during the round.
A hydra can be killed either by severing all its heads or by slaying its body. To sever a head, an opponent must make a successful sunder attempt with a slashing weapon. (The player should declare where the attack is aimed before making the attack roll.) Making a sunder attempt provokes an attack of opportunity unless the foe has the Improved Sunder feat. An opponent can strike at a hydra’s heads from any position in which he could strike at the hydra itself, because the hydra’s head writhe and whip about in combat. An opponent can ready an action to attempt to sunder a hydra’s head when the creature bites at him. Each of a hydra’s heads has hit points equal to the creature’s full normal hit point total, divided by its original number of heads. Losing a head deals damage to the body equal to half the head’s full normal hit points. A natural reflex seals the neck shut to prevent further blood loss. A hydra can no longer attack with a severed head but takes no other penalties.
Okay, so let's say you think you need to ready an action to sunder a head. In that case, check this out:
How do you target a stump to apply fire or acid (not counting the area effects here)? Before, heads were whipping around and you could ready to chop one off when it came to attack you, but a stump doesn't attack you, and so when does it come within striking range?Each time a head is severed, two new heads spring from the stump in 1d4 rounds. A hydra can never have more than twice its original number of heads at any one time, and any extra heads it gains beyond its original number wither and die within a day. To prevent a severed head from growing back into two heads, at least 5 points of fire or acid damage must be dealt to the stump (a touch attack to hit) before the new heads appear. A flaming weapon (or similar effect) deals its energy damage to the stump in the same blow in which a head is severed. Fire or acid damage from an area effect may burn multiple stumps in addition to dealing damage to the hydra’s body. A hydra does not die from losing its heads until all its heads have been cut off and the stumps seared by fire or acid.
Thanks,
MC