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Sundering Too Easy
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<blockquote data-quote="Drew" data-source="post: 2256242" data-attributes="member: 1314"><p>3,000gp is well within the reach of all but the lowest level PCs.</p><p></p><p></p><p></p><p>Why wouldn't every PC who actually planned to sunder get an adamantine weapon? In my opinion, its foolish to examine the PC that might try for a sunder on rare occasions (when trying to destroy the evil intelligent sword that has fallen into enemy hands, for example). The problem comes when, as a DM, you have a player sundering EVERYTHING.</p><p></p><p></p><p></p><p>That would be fine ONCE. Can you imagine how much fun that would be for them EVERY session? Now imagine that you're the DM, and the players are doing the weapon breaking.</p><p></p><p></p><p></p><p>Er...I'm not sure what you mean here. I agree that sunder is under utilized by most D&D groups. But really, why? In a game that relies so heavily on magic equipment for both character power and encounter balance, shouldn't most groups be sundering?</p><p></p><p>Imagine a party of 4 10th level characters vs a 12th level fighter. They can either hit him a number of times to wear away his 80 HP, or they can strike his weapon once and have a really good chance of completely and permanantly disarming him. In a game like D&D, said villian potentially loses a great deal of his power (and effective CR) because of a single feat and a 3000gp item property?</p></blockquote><p></p>
[QUOTE="Drew, post: 2256242, member: 1314"] 3,000gp is well within the reach of all but the lowest level PCs. Why wouldn't every PC who actually planned to sunder get an adamantine weapon? In my opinion, its foolish to examine the PC that might try for a sunder on rare occasions (when trying to destroy the evil intelligent sword that has fallen into enemy hands, for example). The problem comes when, as a DM, you have a player sundering EVERYTHING. That would be fine ONCE. Can you imagine how much fun that would be for them EVERY session? Now imagine that you're the DM, and the players are doing the weapon breaking. Er...I'm not sure what you mean here. I agree that sunder is under utilized by most D&D groups. But really, why? In a game that relies so heavily on magic equipment for both character power and encounter balance, shouldn't most groups be sundering? Imagine a party of 4 10th level characters vs a 12th level fighter. They can either hit him a number of times to wear away his 80 HP, or they can strike his weapon once and have a really good chance of completely and permanantly disarming him. In a game like D&D, said villian potentially loses a great deal of his power (and effective CR) because of a single feat and a 3000gp item property? [/QUOTE]
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