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Sundering Too Easy
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<blockquote data-quote="Plane Sailing" data-source="post: 2258354" data-attributes="member: 114"><p>There is one huge conceptual problem related to Sunder which rarely gets brought up, so I might as well give it an airing.</p><p></p><p>Sunder makes it relatively easy to destroy any items - not just magical weapons but most kind of items that a PC or NPC might be carrying.</p><p></p><p>This seems strange considering the effort that they put into preventing magic items from being destroyed by, y'know, magic. </p><p></p><p>e.g. Wham! The Red Dragon breaths for 200 points fire damage! Then there is a 5% chance that each target might have to make a saving throw for 1(!) of his magic items. Very CRPG - kills the targets and all his goods appear in a heap where his cremated body lay. Makes the MM wording about red dragons being reluctant to use their breath weapon because it doesn't want to destroy the treasure sound a bit strange.</p><p></p><p>So on the one hand the designers made it nigh on impossible for energy attacks to destroy magic items, but then with the other hand they made destroying individual items via Sunder almost impossibly easy.</p><p></p><p>I don't know what their rationale was, but it doesn't seem a sensible outcome. Either allow items to be easily destroyed by sundering AND energy forms or make it difficult for both. Not the strange hybrid situation we currently have.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2258354, member: 114"] There is one huge conceptual problem related to Sunder which rarely gets brought up, so I might as well give it an airing. Sunder makes it relatively easy to destroy any items - not just magical weapons but most kind of items that a PC or NPC might be carrying. This seems strange considering the effort that they put into preventing magic items from being destroyed by, y'know, magic. e.g. Wham! The Red Dragon breaths for 200 points fire damage! Then there is a 5% chance that each target might have to make a saving throw for 1(!) of his magic items. Very CRPG - kills the targets and all his goods appear in a heap where his cremated body lay. Makes the MM wording about red dragons being reluctant to use their breath weapon because it doesn't want to destroy the treasure sound a bit strange. So on the one hand the designers made it nigh on impossible for energy attacks to destroy magic items, but then with the other hand they made destroying individual items via Sunder almost impossibly easy. I don't know what their rationale was, but it doesn't seem a sensible outcome. Either allow items to be easily destroyed by sundering AND energy forms or make it difficult for both. Not the strange hybrid situation we currently have. Cheers [/QUOTE]
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