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Sundering Too Easy
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<blockquote data-quote="Plane Sailing" data-source="post: 2258451" data-attributes="member: 114"><p>Thats not the point though. The point is that a 1st level warrior can destroy magic items relatively easily with Sunder, while the furnace-hot breath of the elder wyrm dragon cannot.</p><p></p><p>Either the rules should support easy destruction of magic items or not. Some uniformity of approach would be better (after all uniformity of approach has been the watchword in so many other areas).</p><p></p><p>FWIW I think the most sensible approach would have been to use massive damage threshold for magic items - either a flat 50 or perhaps halved for vulnerable types (paper & cloth against fire? glass against sonic?). An alternative would be to give magic items a save whenever an attempt is made to sunder them - pass their save and you don't bother rolling for the sunder damage. The precise mechanism isn't important. It is just peculiar that they didn't bother to harmonise things.</p><p></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2258451, member: 114"] Thats not the point though. The point is that a 1st level warrior can destroy magic items relatively easily with Sunder, while the furnace-hot breath of the elder wyrm dragon cannot. Either the rules should support easy destruction of magic items or not. Some uniformity of approach would be better (after all uniformity of approach has been the watchword in so many other areas). FWIW I think the most sensible approach would have been to use massive damage threshold for magic items - either a flat 50 or perhaps halved for vulnerable types (paper & cloth against fire? glass against sonic?). An alternative would be to give magic items a save whenever an attempt is made to sunder them - pass their save and you don't bother rolling for the sunder damage. The precise mechanism isn't important. It is just peculiar that they didn't bother to harmonise things. Cheers [/QUOTE]
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Sundering Too Easy
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