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Sundering Too Easy
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2258600" data-attributes="member: 6584"><p>IME, it's not really too bad... In my last campaign, one PC had an adamantine Greatsword, Power attack and Combat Brute (?) - anyway the feat that lets you cleave into target after a successful sunder.</p><p></p><p>After an initial 'Aaagh' factor I found it pretty easy to deal with:</p><p></p><p>All the bad guys carried backup weapons - which makes sense, just hadn't previously bothered with it. </p><p></p><p>Monks and most monsters generally aren't affected.</p><p></p><p>It's not that hard to find weapons with a hardness over 20 - either metal & +5, adamantine or made up some other strange materials. Threw one or two of those in very occasionally, where the bad guy would be a walkover without a weapon! Mostly just let the PC show his skill off most of the time.</p><p></p><p>Not sure if it's a house rule, but we agreed that any + to a weapon should add hit points and hardness - made sense to us and didn't seem to upset the game.</p><p></p><p></p><p>Certainly less of a shock to the game than some rules - 3.5 Druids, for example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2258600, member: 6584"] IME, it's not really too bad... In my last campaign, one PC had an adamantine Greatsword, Power attack and Combat Brute (?) - anyway the feat that lets you cleave into target after a successful sunder. After an initial 'Aaagh' factor I found it pretty easy to deal with: All the bad guys carried backup weapons - which makes sense, just hadn't previously bothered with it. Monks and most monsters generally aren't affected. It's not that hard to find weapons with a hardness over 20 - either metal & +5, adamantine or made up some other strange materials. Threw one or two of those in very occasionally, where the bad guy would be a walkover without a weapon! Mostly just let the PC show his skill off most of the time. Not sure if it's a house rule, but we agreed that any + to a weapon should add hit points and hardness - made sense to us and didn't seem to upset the game. Certainly less of a shock to the game than some rules - 3.5 Druids, for example. :) [/QUOTE]
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