comrade raoul
Explorer
Consider the following three extensive sets of house rules for Arcana Unearthed; more house-rules (including additional prestige classes, the "journeyman," a setting-neutral akashic that's not based on the concept of universal memory, and racial-level based treatments for such races as aasimar, githzerai, tieflings, and lizardfolk will follow if there's feedback for this one).
- An AU-style kensei that builds on the Bonded Item feat: http://www.sccs.swarthmore.edu/users/04/bagley/kensei.htm
- A collection of new weapons and armor -- including firearms, a revised dire template, and high-end (and expensive) armor types to replace exotic armor (a few of these items (the chathcka and the crescent blade) originated from the "Dungeon Magic" AU/D&D conversion):http://www.sccs.swarthmore.edu/users/04/bagley/gear.htm
- A list of new and revised feats, some of which mention equipment changes. Highlights include a broadened Combat Reflexes, a subtly developed Two-Weapon Fighting system (Improved TWF and Greater TWF now synergize with other feats in interesting ways), and a Fencing chain that makes rapiers interesting even to people with EWP (agile): http://www.sccs.swarthmore.edu/users/04/bagley/feats.html