Sunless Citadel: Veni, vidi... Mortuus Fui.

Trainz

Explorer
Some of you wanted some feedback on how my trip with my Paladin went through Sunless Citadel.

He's dead Jim.

SPOILERS:

We defeated all the obstacles until we finally saw the BBEG (an evil Druid). A fight ensued with the druid, the two NPC's under his control, and about 15 twigblights. OUR druid neglected to summon his two hyppogriffs at the beginning of the fight (he waited after I died...), and the evil druid cast a heat metal on my Pally. Because I had only 13 hit-points, I croaked pretty fast. The rest of the players managed to win.

This is not too bad, because I know death is part of D&D, and I accepted it right when it happened. However, what infuriates me, is that the PC's are a few X.P.'s shy of the 4th level, and since they're 3rd level at the moment, I will have to create a 2nd level character. After a fight or two, they will all be 4th level, and I will be at the beginning of 2nd.

Now if I was DM'ing, I would probable let the newly created character be also shy of his next level, so that he doesn't loose more than needed and add insult to injury, but I don't think my DM will do that. Oh, I don't fault him for that, he's a cool guy, but the situation just plain sucks.

Oh well... the module was fun, although a bit bland.
 
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That literally means "I came, I saw; a mortal" IIRC, what you are looking for is "Veni, Vidi, Mortuus Fui" (I came, I saw, I died).
 


Trainz said:
This is not too bad, because I know death is part of D&D, and I accepted it right when it happened. However, what infuriates me, is that the PC's are a few X.P.'s shy of the 4th level, and since they're 3rd level at the moment, I will have to create a 2nd level character. After a fight or two, they will all be 4th level, and I will be at the beginning of 2nd.
Well, if you're using 3.5 or the FR method of giving out X.P., you'll catch up pretty quick. Sunless Citadel is not the best module out there, by far, but it is and always will be the inconic module of 3E for many, since it was the first module most bought and played after 3E arrived.
 

WizarDru wrote:

"Sunless Citadel is not the best module out there, by far, but it is and always will be the inconic module of 3E for many, since it was the first module most bought and played after 3E arrived."

Sorry for interrupting, but what´s wrong with Sunless Citadel? I loved it as a dm and my players loved it. I would gladly run it for old and new players any day in the week.

Asmo
 

Wizardru ran it for his players too, and they liked it too. I am just guessing, but I suspect that Wizardru is refering to certain oddities within the ecology of the citadel. Different creatures in odd proximity and so on.
 

Personally, I found the Sunless Citadel pretty weak. There's no real motivation for the character's to initially get involved... made very little sense to me.
 


Arravis said:
Personally, I found the Sunless Citadel pretty weak. There's no real motivation for the character's to initially get involved... made very little sense to me.

In other words, it's perfect. No stupid built in motivation to get in the way of the one you tailor to your own game...

PS
 

Arravis wrote:

"There's no real motivation for the character's to initially get involved... made very little sense to me."

An ancient citadel where worshippers of a legendary dragon lived and died?
A tree wich fruits has enormous healing powers, guarded by an strange man who is dealing with evil goblins?
Strange creatures, never heard of before, roaming the countryside?
An old battlefield, forever scorched by some mystical power?

I don´t know about you or your players, but those things made my players interested to find out what dark secrets the Citadel still could contain.

Asmo
 

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