Broken Fang
First Post
Ok...the party of 6 2nd level heros went into an unmodified Sunless Citadel. The party was composed of:
2 Fighter 1/Ranger 1
1 Paladin 2
1 Druid
1 Rogue 2
1 Rogue 1/Fighter 1
One of the Ftr/Rng and the Paladin were the front liners, everyone else was a primary bow user.
This is what happened...the module is set up for 4 1st levels, so we have 1.5 times as many PC's at twice the level.
Everything was going well till they meet with the Kobold queen. It was funny that with 2 rogues the paladin was still in the front and set off about every trap.
They did not mess with the water tanks so did not fight the Water Mephit...which was a good thing (DR 5/+1 and no magic items in the party).
When they got to the Kobolds (room 21 - lead by Meepo) one of the Ftr/Rngs got tired of diplomacy and shot the queen. This resulted in the crossbow carrying kobolds at the far end of the room running for reenforcements while the six body guards defended the queen. The queen then cast Hypnotism (3 PC's - 2 failed their saves) and the Paladin and the missle Ftr/Rng went down (3 and 4 rds). This allowed the body guards to move up and the queen to escape to the oncomming help. The other Ftr.Rng ran after her (with no light source) and ran into the oncoming help. As the rest of the party was trying to finish of the guards in the room he was getting magic missiled to death...he actually escaped with 1 HP left. As the sound of dying kobolds reached the queens ears she fleed (was seriously damaged and only had 2 1st lvl spells left)...she fled w/ 5 guards. The party left the young alone when they found them. Then spent some two days resting and recovering. I know this was suposed to be a diplomatic missioin but it went bad...the PC's got their butts handed to them!
Next they moved on toward the goblins (room 40) and busted in and started attacking the goblin (4) and hobgoblin (3) warriors. After round 1 one goblin was down and the alarm was being sounded. A f ew rounds later help arrived 8 more goblins, 3 hobgoblins, a twig blight, the goblin leader and his cleric. It ended up after many rounds of combat that some of the hobgoblins and goblins (about four total I recall) went around to flank and cut the party off. The Paladin was left in the room as teh Ftr/Rng melee guy backed out...both of these PC's ended up in single digit HP's. The rest of the PC's took between 0-10 HP's damage. The goblin chief (when low in HP's) ran with the cleric and a few goblins. The PC's didn't have anything left to chase and retreated to rest again. Again they pretty much got their butts handed to them.
So know they have a po'ed 3rd lvl kobold sorcerer and her guards after them (though I think they just split...its been about 5 days). The goblin chief, cleric, and some guards have retrated to the lower level. And the party still has the lower level to clear...which includes a Shadow (how can they fight that)?
Has anyone had this problem with the WotC modules? If a party of 4 did the same thing and was 1st level (like the module states) they would have gotten killed! Flipping through some of the others it seems like there is no chance to survive them. Has anyone found a good way to gauge CR and EL?
2 Fighter 1/Ranger 1
1 Paladin 2
1 Druid
1 Rogue 2
1 Rogue 1/Fighter 1
One of the Ftr/Rng and the Paladin were the front liners, everyone else was a primary bow user.
This is what happened...the module is set up for 4 1st levels, so we have 1.5 times as many PC's at twice the level.
Everything was going well till they meet with the Kobold queen. It was funny that with 2 rogues the paladin was still in the front and set off about every trap.
They did not mess with the water tanks so did not fight the Water Mephit...which was a good thing (DR 5/+1 and no magic items in the party).
When they got to the Kobolds (room 21 - lead by Meepo) one of the Ftr/Rngs got tired of diplomacy and shot the queen. This resulted in the crossbow carrying kobolds at the far end of the room running for reenforcements while the six body guards defended the queen. The queen then cast Hypnotism (3 PC's - 2 failed their saves) and the Paladin and the missle Ftr/Rng went down (3 and 4 rds). This allowed the body guards to move up and the queen to escape to the oncomming help. The other Ftr.Rng ran after her (with no light source) and ran into the oncoming help. As the rest of the party was trying to finish of the guards in the room he was getting magic missiled to death...he actually escaped with 1 HP left. As the sound of dying kobolds reached the queens ears she fleed (was seriously damaged and only had 2 1st lvl spells left)...she fled w/ 5 guards. The party left the young alone when they found them. Then spent some two days resting and recovering. I know this was suposed to be a diplomatic missioin but it went bad...the PC's got their butts handed to them!
Next they moved on toward the goblins (room 40) and busted in and started attacking the goblin (4) and hobgoblin (3) warriors. After round 1 one goblin was down and the alarm was being sounded. A f ew rounds later help arrived 8 more goblins, 3 hobgoblins, a twig blight, the goblin leader and his cleric. It ended up after many rounds of combat that some of the hobgoblins and goblins (about four total I recall) went around to flank and cut the party off. The Paladin was left in the room as teh Ftr/Rng melee guy backed out...both of these PC's ended up in single digit HP's. The rest of the PC's took between 0-10 HP's damage. The goblin chief (when low in HP's) ran with the cleric and a few goblins. The PC's didn't have anything left to chase and retreated to rest again. Again they pretty much got their butts handed to them.
So know they have a po'ed 3rd lvl kobold sorcerer and her guards after them (though I think they just split...its been about 5 days). The goblin chief, cleric, and some guards have retrated to the lower level. And the party still has the lower level to clear...which includes a Shadow (how can they fight that)?
Has anyone had this problem with the WotC modules? If a party of 4 did the same thing and was 1st level (like the module states) they would have gotten killed! Flipping through some of the others it seems like there is no chance to survive them. Has anyone found a good way to gauge CR and EL?