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Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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<blockquote data-quote="Tonguez" data-source="post: 9235103" data-attributes="member: 1125"><p>I did this in my homebrew but with a map of Australia tilted 90 degrees. it works really well and does help to disconnect it from real world, despite having the same topography.</p><p></p><p>for my Maztica analogue I used a map of India as an island called An-Huacan, the Island of Tolton was a long narrow island (think Japan) to the north of An-Huacan (so no north american continent)</p><p></p><p><strong><u>Natives</u></strong>:</p><p></p><p></p><p>I think that it might be better to focus on the Pre-colonial Cities and large towns of North America as ‘points of light’ within the broader American ‘wilderness’. Cahokia (Illinois) was a city that in the 12th Century was bigger than London. Other cities were the Chaco Canyon Pueblo (New Mexico), Spiro Mounds (Oklahoma), Etzanoa (Kansas) and of course Teotihuacan (Mexico City).</p><p></p><p>The dichotomy of Civilisation v Wilderness is a fundamental pillar of Western Worldview, its seen in myth and folklore (Red Ridinghood v Wolf) and also in the prejudices of European Civilisation v Wild Native, and its even carried over to DnDs history of Adventurer v Monster. These are things to deconstruct in any setting and I think that emphasising the settled agrarian of native america is a way to do that- focussing the Native as citizen of complex, regulated communities and not the mysticism of ‘living in nature’.</p><p></p><p>A good example of that is the history of Patuxet, a coastal village of the Wampanoag Confederacy, which had a common government with delegates from its 60+ settlements. Patuxet came into contact with English Around 1614, the English taking some of the young men back to Europe as slaves. Some of those young men returned in 1619. Unfortunately the French brought disease to Patuxet around 1616 which lead to the village being abandoned. Then in 1620 a group of Puritan pilgrims arrive from England and choose to resettle Patuxet renaming it Plymoth, the Wampanoag chief Tisquantum can speak English and so the Wampanoag and the Pilgrims can communicate - the Pilgrims need food and protection, the Wampanoag need allies against outside aggressors.</p><p>It provides a good context for a settle agrarian native culture forging peaceful relations with colonist, especially in a world where disease isnt the great disruptor, and cause of displacement of many cultures (leading to many of the myths and misconceptions about Native Americans). It also has the benefit of framing the Plains Nomads culture as a distinct an atypical form, not to be generalised.</p><p></p><p>Now I’m Polynesian/Maori not Native American so feel free to disregard my opinion. However my Great great grandfather was a descendent of the second ship after the Mayflower who came out of Nantuckett Island in the 1840s chasing whales across the Pacific*, got shipwrecked and was rescued by my great great grandmother - so I do have an indirect link to New England/Massachusetts.</p><h2></h2></blockquote><p></p>
[QUOTE="Tonguez, post: 9235103, member: 1125"] I did this in my homebrew but with a map of Australia tilted 90 degrees. it works really well and does help to disconnect it from real world, despite having the same topography. for my Maztica analogue I used a map of India as an island called An-Huacan, the Island of Tolton was a long narrow island (think Japan) to the north of An-Huacan (so no north american continent) [B][U]Natives[/U][/B]: I think that it might be better to focus on the Pre-colonial Cities and large towns of North America as ‘points of light’ within the broader American ‘wilderness’. Cahokia (Illinois) was a city that in the 12th Century was bigger than London. Other cities were the Chaco Canyon Pueblo (New Mexico), Spiro Mounds (Oklahoma), Etzanoa (Kansas) and of course Teotihuacan (Mexico City). The dichotomy of Civilisation v Wilderness is a fundamental pillar of Western Worldview, its seen in myth and folklore (Red Ridinghood v Wolf) and also in the prejudices of European Civilisation v Wild Native, and its even carried over to DnDs history of Adventurer v Monster. These are things to deconstruct in any setting and I think that emphasising the settled agrarian of native america is a way to do that- focussing the Native as citizen of complex, regulated communities and not the mysticism of ‘living in nature’. A good example of that is the history of Patuxet, a coastal village of the Wampanoag Confederacy, which had a common government with delegates from its 60+ settlements. Patuxet came into contact with English Around 1614, the English taking some of the young men back to Europe as slaves. Some of those young men returned in 1619. Unfortunately the French brought disease to Patuxet around 1616 which lead to the village being abandoned. Then in 1620 a group of Puritan pilgrims arrive from England and choose to resettle Patuxet renaming it Plymoth, the Wampanoag chief Tisquantum can speak English and so the Wampanoag and the Pilgrims can communicate - the Pilgrims need food and protection, the Wampanoag need allies against outside aggressors. It provides a good context for a settle agrarian native culture forging peaceful relations with colonist, especially in a world where disease isnt the great disruptor, and cause of displacement of many cultures (leading to many of the myths and misconceptions about Native Americans). It also has the benefit of framing the Plains Nomads culture as a distinct an atypical form, not to be generalised. Now I’m Polynesian/Maori not Native American so feel free to disregard my opinion. However my Great great grandfather was a descendent of the second ship after the Mayflower who came out of Nantuckett Island in the 1840s chasing whales across the Pacific*, got shipwrecked and was rescued by my great great grandmother - so I do have an indirect link to New England/Massachusetts. [HEADING=1][/HEADING] [/QUOTE]
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