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Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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<blockquote data-quote="Tonguez" data-source="post: 9239055" data-attributes="member: 1125"><p>In my games I like to use ‘natural dungeons’ and one of my inspirations for such things is the canyons (and gulches) of Arizona -Canyon ambushes are a staple of Western stories too and places like Antelope Canyon are visually amazing, with all the twisting tunnels and caverns of an underground complex and while the sunlight does shine in from above, the shadows, reflections and filtering dust makes it as unworldly and distracting as the darkness</p><p></p><p>I do like your concept of using time and space as an adventure pacing tool, its a huge factor that differentiates America from Europe afterall - in Britain no where is more than 10 Miles from a Market Town, in the US the gaps between towns were substantially bigger.</p><p>The design and building of frontier towns is fascinating to me, you get mining settlements built inside narrow canyons and spread along rivers (some even had mine entrances in their backyards), places like Dodge City built around an old Fort, and rail towns often built on a T-plan with the top of the T being set out from the rail station. You also had wide streets to accomodate horse drawn carts turning around and a clear demarcatiin between the respectable part of town and the seedy ‘red light’ district, with the Saloon in the middle.</p><p></p><p>As to gods - I was thinking that maybe personifications of Divine Providence and Columbia: Lady Liberty might be usable concepts and uniquely American dieties (Divine Providence is referenced the Declaration of Independence and underpins a lot of American culture development). Lady Liberty also means the Sons of Liberty take on religious connotations and could remain a Paladin sect.</p><p></p><p><strong>So submit: Philander Hardwick, Cowboy Paladin of the Sons of Liberty</strong></p><p>Philander Hardwick strides across the western landscape, a beacon of justice and liberty for the settlers. With his holy six-shooter in hand and a heart aflame with dedication to his cause, he endeavors to ensure that the ideals of Lady Liberty flourish in the untamed wilderness of the frontier.</p><p></p><p><strong>Ideal</strong>: Protect their Souls - Philander feels a deep responsibility to safeguard the souls of settlers, often putting their safety before his own.</p><p><strong>Flaw:</strong> Rigid Idealism - Philander's unwavering belief in the righteousness of his cause sometimes makes him inflexible in considering alternative viewpoints.</p><p><strong>Behavior</strong>: Philander tends to take charge in dire situations, leading by example and inspiring others with his words and actions.</p><p></p><p>Philander Hardwick is a tall, weather-beaten man with sun-kissed skin from years spent under the western sun. His hazel eyes hold a steely determination, framed by a wide-brimmed hat atop his head. He wears a rugged duster coat over sturdy leather armor, adorned with symbols of Lady Liberty, and his belt holds not just a traditional longsword, but a specially crafted holy six-shooter - a symbol of his devotion to his oath.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9239055, member: 1125"] In my games I like to use ‘natural dungeons’ and one of my inspirations for such things is the canyons (and gulches) of Arizona -Canyon ambushes are a staple of Western stories too and places like Antelope Canyon are visually amazing, with all the twisting tunnels and caverns of an underground complex and while the sunlight does shine in from above, the shadows, reflections and filtering dust makes it as unworldly and distracting as the darkness I do like your concept of using time and space as an adventure pacing tool, its a huge factor that differentiates America from Europe afterall - in Britain no where is more than 10 Miles from a Market Town, in the US the gaps between towns were substantially bigger. The design and building of frontier towns is fascinating to me, you get mining settlements built inside narrow canyons and spread along rivers (some even had mine entrances in their backyards), places like Dodge City built around an old Fort, and rail towns often built on a T-plan with the top of the T being set out from the rail station. You also had wide streets to accomodate horse drawn carts turning around and a clear demarcatiin between the respectable part of town and the seedy ‘red light’ district, with the Saloon in the middle. As to gods - I was thinking that maybe personifications of Divine Providence and Columbia: Lady Liberty might be usable concepts and uniquely American dieties (Divine Providence is referenced the Declaration of Independence and underpins a lot of American culture development). Lady Liberty also means the Sons of Liberty take on religious connotations and could remain a Paladin sect. [B]So submit: Philander Hardwick, Cowboy Paladin of the Sons of Liberty[/B] Philander Hardwick strides across the western landscape, a beacon of justice and liberty for the settlers. With his holy six-shooter in hand and a heart aflame with dedication to his cause, he endeavors to ensure that the ideals of Lady Liberty flourish in the untamed wilderness of the frontier. [B]Ideal[/B]: Protect their Souls - Philander feels a deep responsibility to safeguard the souls of settlers, often putting their safety before his own. [B]Flaw:[/B] Rigid Idealism - Philander's unwavering belief in the righteousness of his cause sometimes makes him inflexible in considering alternative viewpoints. [B]Behavior[/B]: Philander tends to take charge in dire situations, leading by example and inspiring others with his words and actions. Philander Hardwick is a tall, weather-beaten man with sun-kissed skin from years spent under the western sun. His hazel eyes hold a steely determination, framed by a wide-brimmed hat atop his head. He wears a rugged duster coat over sturdy leather armor, adorned with symbols of Lady Liberty, and his belt holds not just a traditional longsword, but a specially crafted holy six-shooter - a symbol of his devotion to his oath. [/QUOTE]
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