Iron Sheep
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Olynna
Here's another undead monster. In my campaign she possessed the half-orc barbarian and lead the PCs on a quest to recover some artifacts she had been pledged to protect. Eventually she was exorcised and defeated, although not permanently, and not before taking a toll on the party. They now don't go anywhere she might be without a protection from evil in effect on everybody.
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Olynna, ghost dryad Drd 5/Blighter 4
Medium Undead (augmented fey, incorporeal)
Hit Dice: 13d12 (79 hp)
Initiative: +9
Speed: 30 ft., fly 50 ft. (perfect)
AC: 23 ethereal (+5 Dex, +5 bracers of armour, +3 ring of protection) or 28 manifested (+5 Dex, +5 bracers of armour, +8 deflection), touch 23 or 28, flatfooted 18 or 23
Base Attack/Grapple: +9/+8
Attack: corrupting touch +14 incorporeal touch (1d6-1, ethereal); or corrupting touch +14 incorporeal touch (1d6, manifested); or masterwork rapier +15 melee (1d6-1/17, ethereal)
Full Attack: corrupting touch +14/+9 incorporeal touch (1d6-1, ethereal); or corrupting touch +14/+9 incorporeal touch (1d6, manifested); or masterwork rapier +15/+10 melee (1d6-1/17, ethereal)
Space/Reach: 5 ft./5 ft.
Special Attacks: Corrupting touch, horrific appearance, manifestation, spell-like abilities, spells, telekinesis;
Special Qualities: Incorporeal, low-light vision, rejuvenation, tree dependent, turn resistance +4, undead, wild empathy +23
Saves: Fort +3, Ref +11, Will +18
Abilities: Str 8, Dex 20, Con --, Int 14, Wis 22, Cha 26.
Skills: Concentration +11, Diplomacy +19, Escape Artist +12, Handle Animal +15, Hide +20, Knowledge (nature) +16, Knowledge (religion) +7, Listen +23, Move Silently +12, Ride +7, Search +10, Sense Motive +12, Spellcraft +13, Spot +23, Survival +11 (+20 in aboveground natural environments), Use Rope +5 (+7 on bindings)
Feats: Ability Focus (charm person), Extend Spell-like Ability (charm person), Fly-by Attack, Improved Initiative, Weapon Finesse
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 12
Alignment: Neutral Evil
Possessions: masterwork rapier, +5 bracers of armour, +3 ring of protection
Once a druid and portector of the land, Olynna was slain by invading Imperial armies over 1000 years ago. Crucified on her own tree, she returned to haunt the lands she once protected, still tied to the bleached white remains of her tree. Over the centuries, her pain turned to hatred of all living things, and she repudiated her druidic powers, becoming a blighter and feeding off the land for her own power. Where once a mighty forest stood there is now a blasted, rocky landscape where not even weeds survive between the bleached bones of thousands of animals.
Olynna appears as the spectral image of a disheveled, beautiful woman, clothed in tattered white rags and dead leaves, with ice-white skin and hair the colour of snow, but with twigs and briars tangled up in it. Even in death, the force of her personality and charm is apparent. When manifesting her horrific visage, her skin and face appear to rot at a rapid rate, and hundreds of millipedes, ants, and other insects pour out of her, leaving pocked and pitted skin the colour of bleached, dead wood, over bones.
Olynna is smart, clever, supremely self-confident, and utterly unafraid. She is also stark, raving insane, driven mad by a millennia of loss and failed duty.
Olynna speaks Elven, Sylvan and Common.
Combat
Olynna prefers to deal with opponents by turning them to her side. She will attempt to use her malevolence ability on someone first, selecting a warrior or rogue ahead of a spellcaster. Then whe will try to charm other opponents. Only then will she use her spells and spell-like abilities. Olynna avoids melee combat if at all possible, using her corrupting touch or rapier only if there is no other option
Spell-like abilities: At will---speak with plants, dimension door; 3/day---charm person (Will DC 20) as a 4th level Sorcerer; 1/day---deforestation (Fort DC 18 for plant creatures).
Horrific appearance (Su): 1d4 Str, Dex and Con drain to all living creatures within 60 ft (Fort DC 24 negates).
Malevolence (Su): possess a body similarly to magic jar, caster level 13th (Will DC 24 negates).
Telekinesis (Su): as a 13th level sorcerer, +9 ranged attack.
Burning Hands (Su): as the spell, but on and off at will, and 1d4 fire damage.
Rejuvenation (Su): restoration in 2d4 days if level check DC 16 is made when destroyed.
Turn Resistance (Ex): turns as 17 HD undead.
Undead Wild Shape (Su): can take the form of a skeletal animal.
Tree Dependent (Su): although dead, Olynna is still tied to the area around her tree, she cannot leave the area around it except by possessing someone.
Blighter Spells Prepared (3/5/4/2/1): 0---darkseed, detect magic, ghost sound; 1st---bane, decomposition, detect undead, doom; 2nd---chill metal, darkness, produce flame; 3rd---stinking cloud.
Notes: Fey can't become ghosts, but Olynna was a neat enough concept that I was more than willing to overlook that.
Here's another undead monster. In my campaign she possessed the half-orc barbarian and lead the PCs on a quest to recover some artifacts she had been pledged to protect. Eventually she was exorcised and defeated, although not permanently, and not before taking a toll on the party. They now don't go anywhere she might be without a protection from evil in effect on everybody.
----
Olynna, ghost dryad Drd 5/Blighter 4
Medium Undead (augmented fey, incorporeal)
Hit Dice: 13d12 (79 hp)
Initiative: +9
Speed: 30 ft., fly 50 ft. (perfect)
AC: 23 ethereal (+5 Dex, +5 bracers of armour, +3 ring of protection) or 28 manifested (+5 Dex, +5 bracers of armour, +8 deflection), touch 23 or 28, flatfooted 18 or 23
Base Attack/Grapple: +9/+8
Attack: corrupting touch +14 incorporeal touch (1d6-1, ethereal); or corrupting touch +14 incorporeal touch (1d6, manifested); or masterwork rapier +15 melee (1d6-1/17, ethereal)
Full Attack: corrupting touch +14/+9 incorporeal touch (1d6-1, ethereal); or corrupting touch +14/+9 incorporeal touch (1d6, manifested); or masterwork rapier +15/+10 melee (1d6-1/17, ethereal)
Space/Reach: 5 ft./5 ft.
Special Attacks: Corrupting touch, horrific appearance, manifestation, spell-like abilities, spells, telekinesis;
Special Qualities: Incorporeal, low-light vision, rejuvenation, tree dependent, turn resistance +4, undead, wild empathy +23
Saves: Fort +3, Ref +11, Will +18
Abilities: Str 8, Dex 20, Con --, Int 14, Wis 22, Cha 26.
Skills: Concentration +11, Diplomacy +19, Escape Artist +12, Handle Animal +15, Hide +20, Knowledge (nature) +16, Knowledge (religion) +7, Listen +23, Move Silently +12, Ride +7, Search +10, Sense Motive +12, Spellcraft +13, Spot +23, Survival +11 (+20 in aboveground natural environments), Use Rope +5 (+7 on bindings)
Feats: Ability Focus (charm person), Extend Spell-like Ability (charm person), Fly-by Attack, Improved Initiative, Weapon Finesse
Environment: Temperate Forests
Organization: Solitary
Challenge Rating: 12
Alignment: Neutral Evil
Possessions: masterwork rapier, +5 bracers of armour, +3 ring of protection
Once a druid and portector of the land, Olynna was slain by invading Imperial armies over 1000 years ago. Crucified on her own tree, she returned to haunt the lands she once protected, still tied to the bleached white remains of her tree. Over the centuries, her pain turned to hatred of all living things, and she repudiated her druidic powers, becoming a blighter and feeding off the land for her own power. Where once a mighty forest stood there is now a blasted, rocky landscape where not even weeds survive between the bleached bones of thousands of animals.
Olynna appears as the spectral image of a disheveled, beautiful woman, clothed in tattered white rags and dead leaves, with ice-white skin and hair the colour of snow, but with twigs and briars tangled up in it. Even in death, the force of her personality and charm is apparent. When manifesting her horrific visage, her skin and face appear to rot at a rapid rate, and hundreds of millipedes, ants, and other insects pour out of her, leaving pocked and pitted skin the colour of bleached, dead wood, over bones.
Olynna is smart, clever, supremely self-confident, and utterly unafraid. She is also stark, raving insane, driven mad by a millennia of loss and failed duty.
Olynna speaks Elven, Sylvan and Common.
Combat
Olynna prefers to deal with opponents by turning them to her side. She will attempt to use her malevolence ability on someone first, selecting a warrior or rogue ahead of a spellcaster. Then whe will try to charm other opponents. Only then will she use her spells and spell-like abilities. Olynna avoids melee combat if at all possible, using her corrupting touch or rapier only if there is no other option
Spell-like abilities: At will---speak with plants, dimension door; 3/day---charm person (Will DC 20) as a 4th level Sorcerer; 1/day---deforestation (Fort DC 18 for plant creatures).
Horrific appearance (Su): 1d4 Str, Dex and Con drain to all living creatures within 60 ft (Fort DC 24 negates).
Malevolence (Su): possess a body similarly to magic jar, caster level 13th (Will DC 24 negates).
Telekinesis (Su): as a 13th level sorcerer, +9 ranged attack.
Burning Hands (Su): as the spell, but on and off at will, and 1d4 fire damage.
Rejuvenation (Su): restoration in 2d4 days if level check DC 16 is made when destroyed.
Turn Resistance (Ex): turns as 17 HD undead.
Undead Wild Shape (Su): can take the form of a skeletal animal.
Tree Dependent (Su): although dead, Olynna is still tied to the area around her tree, she cannot leave the area around it except by possessing someone.
Blighter Spells Prepared (3/5/4/2/1): 0---darkseed, detect magic, ghost sound; 1st---bane, decomposition, detect undead, doom; 2nd---chill metal, darkness, produce flame; 3rd---stinking cloud.
Notes: Fey can't become ghosts, but Olynna was a neat enough concept that I was more than willing to overlook that.
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