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Super Silly Monster Thread!!!
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<blockquote data-quote="DnDChick" data-source="post: 955966" data-attributes="member: 54"><p><strong>Creature On A Stick</strong></p><p></p><p>Here is my submission for the silly monsters.</p><p></p><p><strong>Creature on a Stick</strong></p><p>A creature on a stick is a creature on a stick. Its on a stick.</p><p></p><p><strong>Creating a Ceature On a Stick</strong></p><p>"On a stick" is a template that can be applied to any creature (hereafter referred to as the "base creature"). It uses all the base creature's special abilities, except as noted here.</p><p></p><p><strong>Special Qualities:</strong> A creature on a stick uses all the base creatures special qualities, and gains the following.</p><p></p><p><em>On A Stick (Ex):</em> A creature on a stick is on a stick. This provides no bonuses or penalties, and does not affect its combat capabilities in any way.</p><p></p><p><strong>CR</strong>: Same as base creature.</p><p></p><p><strong>Sample Creature On A Stick</strong></p><p>The following example creature on a stick uses an Ettin as the base creature.</p><p></p><p><strong>Ettin On A Stick</strong></p><p><strong>Large Giant</strong></p><p><strong>Hit Dice:</strong> 10d8+20 (65 hp)</p><p><strong>Initiative:</strong> +3 (-1 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 30 ft. (hide armor); base 40 ft.</p><p><strong>AC:</strong> 18 (-1 size, -1 Dex, +7 natural, +3 hide)</p><p>Attacks: 2 greatclubs +12/+7 melee; or 2 longspears +5/+0 ranged</p><p><strong>Damage:</strong> Greatclub 1d10+6; longspear 1d8+6</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./10 ft.</p><p><strong>Special Attacks:</strong> Superior two-weapon fighting</p><p><strong>Special Qualities:</strong> Darkvision 90 ft., on a stick</p><p><strong>Saves:</strong> Fort +9, Ref +2, Will +3</p><p><strong>Abilities:</strong> Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11</p><p><strong>Skills:</strong> Listen +10, Search +0, Spot +10</p><p><strong>Feats:</strong> Alertness, Improved Initiative, Power Attack</p><p><strong>Climate/Terrain:</strong> Cold and temperate hill, mountains, and underground</p><p><strong>Organization:</strong> Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), _band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic evil</p><p><strong>Advancement:</strong> By character class</p></blockquote><p></p>
[QUOTE="DnDChick, post: 955966, member: 54"] [b]Creature On A Stick[/b] Here is my submission for the silly monsters. [b]Creature on a Stick[/b] A creature on a stick is a creature on a stick. Its on a stick. [b]Creating a Ceature On a Stick[/b] "On a stick" is a template that can be applied to any creature (hereafter referred to as the "base creature"). It uses all the base creature's special abilities, except as noted here. [b]Special Qualities:[/b] A creature on a stick uses all the base creatures special qualities, and gains the following. [i]On A Stick (Ex):[/i] A creature on a stick is on a stick. This provides no bonuses or penalties, and does not affect its combat capabilities in any way. [b]CR[/b]: Same as base creature. [b]Sample Creature On A Stick[/b] The following example creature on a stick uses an Ettin as the base creature. [b]Ettin On A Stick Large Giant Hit Dice:[/b] 10d8+20 (65 hp) [b]Initiative:[/b] +3 (-1 Dex, +4 Improved Initiative) [b]Speed:[/b] 30 ft. (hide armor); base 40 ft. [b]AC:[/b] 18 (-1 size, -1 Dex, +7 natural, +3 hide) Attacks: 2 greatclubs +12/+7 melee; or 2 longspears +5/+0 ranged [b]Damage:[/b] Greatclub 1d10+6; longspear 1d8+6 [b]Face/Reach:[/b] 5 ft. by 5 ft./10 ft. [b]Special Attacks:[/b] Superior two-weapon fighting [b]Special Qualities:[/b] Darkvision 90 ft., on a stick [b]Saves:[/b] Fort +9, Ref +2, Will +3 [b]Abilities:[/b] Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11 [b]Skills:[/b] Listen +10, Search +0, Spot +10 [b]Feats:[/b] Alertness, Improved Initiative, Power Attack [b]Climate/Terrain:[/b] Cold and temperate hill, mountains, and underground [b]Organization:[/b] Solitary, gang (2-4), troupe (1-2 plus 1-2 brown bears), _band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins) [b]Challenge Rating:[/b] 5 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic evil [b]Advancement:[/b] By character class [/QUOTE]
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