Superhero power origins


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I there a way cyberntic implants or biotech modification that grants flight that was not wings or jetboots? Any examples from movies, rpgs, comic or novels?
Ultra-lightweight body, plus helium-filled bladder/bones

Rotor, either as part of exoskeleton or as complex implant (instead of wings... or is that too "Inspector Gadget"? ;))

A biological jet or scramjet: open mouth/intake, inhale, blow flames out backside, shoot forward very fast. Like the skewers of Darwin IV.
 

I'm trying to let players do a superman or Nathan Petrelli type flight with technology or science as their power source without external items like wings, rotors, a jetpack or a vehicle.
 

While it hasn't been done in the source material, AFAIK, how about...

Internal implants of extremely powerful rare-earth magnets contained in special sheaths that shield them, holding in the magnetic fields. When the sheaths are retracted, the PC gains access to a wide variety of magnetic abilities- allowing him to fly just like Cosmic Boy and Magnetic Kid from Legion of Super Heroes.
 

How advanced/wahoo/superscience can the gadgets be? Implanted contragrav generators would work fine, though it's not really terrifically scientific.
 

I'm trying to let players do a superman or Nathan Petrelli type flight with technology or science as their power source without external items like wings, rotors, a jetpack or a vehicle.
A superscientific brain that has internalized the calculations for anti-gravity would do it; calculate the right formula and you slip the bonds of earth itself.

You could also have someone doused in a laboratory accident with an unreproducible chemical cocktail that allows flight.
 

I'm trying to let players do a superman or Nathan Petrelli type flight with technology or science as their power source without external items like wings, rotors, a jetpack or a vehicle.
My M&M character has 'technological magic' as his power source. It's more than sufficiently advanced!

Our campaign setting posits that in the 41st century scientists decide the universe, at it's lowest level, is made up of pure information, which they cannily named the I.S. (for 'Informational Substrate'). BTW, I stole this from Warren Ellis.

This leads to various reality programming/hacking devices like L.O.R.D rods (for Localized Ontological Re-writing Device') and the W.O.R.D Project (Wide-Area Ontological Re-writing Device).

You can justify virtually any power with this while still maintaining a thin veneer of (super)science fiction and avoiding the rather bland "umm, it's magic!". I used it to explain a PC who's the Egyptian God of Mexican Wrestling.
 

How advanced/wahoo/superscience can the gadgets be? Implanted contragrav generators would work fine, though it's not really terrifically scientific.

Tech Level for the setting is 11 or 12 (in GURPS) or Mechca Level (for M&M) with the solar system to colonized only.
 

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