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<blockquote data-quote="Dausuul" data-source="post: 5684949" data-attributes="member: 58197"><p>I can handle crunchy chargen; that's what spreadsheets are for. Besides, I'm the GM. I'm not making player characters, just NPCs. If I can whip up an NPC fast when I need one, that's good enough for me.</p><p></p><p>And I don't mind doing a little math in play. What I don't want is a lot of fiddly little modifiers flying around, or re-calculating derived attributes on the fly. For example, if you get hit with Strength damage in 3E, you have to go around adjusting your attack bonus, your damage, encumbrance, etc. This is a Nuisance. Likewise, I don't want to be tracking "five rounds left on this effect, two rounds left on that one, has the debuff worn off yet?"</p><p></p><p>(I'm sure M&M is a better system than Aberrant, but that's like saying something is colder than the surface of Venus.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5684949, member: 58197"] I can handle crunchy chargen; that's what spreadsheets are for. Besides, I'm the GM. I'm not making player characters, just NPCs. If I can whip up an NPC fast when I need one, that's good enough for me. And I don't mind doing a little math in play. What I don't want is a lot of fiddly little modifiers flying around, or re-calculating derived attributes on the fly. For example, if you get hit with Strength damage in 3E, you have to go around adjusting your attack bonus, your damage, encumbrance, etc. This is a Nuisance. Likewise, I don't want to be tracking "five rounds left on this effect, two rounds left on that one, has the debuff worn off yet?" (I'm sure M&M is a better system than Aberrant, but that's like saying something is colder than the surface of Venus.) [/QUOTE]
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