I am currently running an Aberrant campaign. If you don't know Aberrant, it's White Wolf's take on the superhero genre. Fantastic setting, all sorts of factions and politics and interesting NPCs... and an absolutely abysmal game system; "clunky" does not begin to describe it. So, I'm thinking about keeping the campaign but switching to a more functional system. Two names I've seen pop up a lot over the last couple of years are Savage Worlds (which apparently has a superhero expansion book), and Mutants & Masterminds.
Savage Worlds looks quite interesting to me, but I gather it's not really geared for superheroics. Can anyone familiar with the superpowers book confirm or deny?
Mutants & Masterminds is, of course, a dedicated superhero game. However, just at a glance, it looks like it has a lot of D&D 3E in its genetic code. If I'm the type of GM who detests 3E and never wants to run it again (way too much bookkeeping and number-crunching), how am I likely to feel about M&M?
Any other system suggestions are welcome, too!
Savage Worlds looks quite interesting to me, but I gather it's not really geared for superheroics. Can anyone familiar with the superpowers book confirm or deny?
Mutants & Masterminds is, of course, a dedicated superhero game. However, just at a glance, it looks like it has a lot of D&D 3E in its genetic code. If I'm the type of GM who detests 3E and never wants to run it again (way too much bookkeeping and number-crunching), how am I likely to feel about M&M?
Any other system suggestions are welcome, too!
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