Relique du Madde
Adventurer
Well I have had really no problems using the 2d10 vs. 1d20 and the players like the consistency of success more than the wild swings from the 1d20 rolls.
The M&M 3e Game Master's guide includes two new rolling methods.
1. Roll 3d20 take the "middle" result (or any result that comes up twice). Hero points allow you to take the high result. It's suggested that any result that is the same on the three dice are treated as a major or auto success.
2. Roll 2d10 or roll 3d6 and adjust dcs to match new range)
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