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Superhero Systems Needed
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<blockquote data-quote="Walking Dad" data-source="post: 5688566" data-attributes="member: 59043"><p>The OP mentioned the clunkiness of the system and the round counting of Aberrant. Neither is in M&M.</p><p></p><p></p><p>Wild Talents is very easy to break, utility powers require much GM decision, and characters can (and will) be very unbalanced. Don't try superhero fights with it. It is also gritty.</p><p></p><p></p><p>The best thing in DC Heroes was the speed, distance, time, ... table. Which is also in M&M 3rd. The character creation assumed you to be less competent than Robin at the beginning.</p><p></p><p></p><p>Fun system, which combines with nostalgia to be the best supers RPG. Not very balanced, some rules issues, pdfs are free. (Don't go for the clone if the original is free.)</p><p></p><p></p><p>This. M&M (3rd) removed many things form 3.5, like AoOs and other 'Clunky' stuff. It only uses one die, has a damage save instead of a HP mechanic and renamed many things to get past the d20 hate.</p><p></p><p></p><p>I played it. It will work if you like the FATE aspects and are not particulary concerned with PC balance. The point-buy is an add-on and breaks easily.</p><p></p><p></p><p></p><p>Cortex Plus is an easy 'base system', that invents itself again for any of the various games. You cannot use a character form Leverage for Smallville or Supernatuaral or any other way around, so it is difficult to judge how the Marvel RPG will be.</p><p></p><p>Smallville is also heroes, but concentrates much more on social Drama as seen in Smallville, Buffy and many other TV serials that are most concerned with relationships between the protagonists.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5688566, member: 59043"] The OP mentioned the clunkiness of the system and the round counting of Aberrant. Neither is in M&M. Wild Talents is very easy to break, utility powers require much GM decision, and characters can (and will) be very unbalanced. Don't try superhero fights with it. It is also gritty. The best thing in DC Heroes was the speed, distance, time, ... table. Which is also in M&M 3rd. The character creation assumed you to be less competent than Robin at the beginning. Fun system, which combines with nostalgia to be the best supers RPG. Not very balanced, some rules issues, pdfs are free. (Don't go for the clone if the original is free.) This. M&M (3rd) removed many things form 3.5, like AoOs and other 'Clunky' stuff. It only uses one die, has a damage save instead of a HP mechanic and renamed many things to get past the d20 hate. I played it. It will work if you like the FATE aspects and are not particulary concerned with PC balance. The point-buy is an add-on and breaks easily. Cortex Plus is an easy 'base system', that invents itself again for any of the various games. You cannot use a character form Leverage for Smallville or Supernatuaral or any other way around, so it is difficult to judge how the Marvel RPG will be. Smallville is also heroes, but concentrates much more on social Drama as seen in Smallville, Buffy and many other TV serials that are most concerned with relationships between the protagonists. [/QUOTE]
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