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Superhero Systems Needed
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<blockquote data-quote="pming" data-source="post: 5692028" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I'm gonna throw may hat into the MSHA ring (Marvel Super Heroes Advanced). I have yet to "break" that system in any meaningful way. I've ran short campaigns were the PC power level was quite different...and the game itself never even hiccuped (yes, I mean a 'street level detective' teaming up with Spiderman, and getting a helpful hand from Dr.Strange, for example).</p><p></p><p> I think the key to running ANY super hero game is to try and think of the game session as an "issue" of the characters comic book. If it would be cool in a comic book...do it. If it would suck...don't. Rules that may get in the way of deciding yea/nae for something to happen should be quietly put to the side and ignored for that situation/issue. In short, a super hero game session should, IMHO, rely HEAVILY and the GM and Player's ability to use a rule this way for this session, but next session it may not work that way. How else do you expect to get really good debates going, like weather or not Thor could take out the Hulk?</p><p></p><p>PS: The answer to the Thor vs. Hulk is easy; whomevers comic it is, wins. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5692028, member: 45197"] Hiya. I'm gonna throw may hat into the MSHA ring (Marvel Super Heroes Advanced). I have yet to "break" that system in any meaningful way. I've ran short campaigns were the PC power level was quite different...and the game itself never even hiccuped (yes, I mean a 'street level detective' teaming up with Spiderman, and getting a helpful hand from Dr.Strange, for example). I think the key to running ANY super hero game is to try and think of the game session as an "issue" of the characters comic book. If it would be cool in a comic book...do it. If it would suck...don't. Rules that may get in the way of deciding yea/nae for something to happen should be quietly put to the side and ignored for that situation/issue. In short, a super hero game session should, IMHO, rely HEAVILY and the GM and Player's ability to use a rule this way for this session, but next session it may not work that way. How else do you expect to get really good debates going, like weather or not Thor could take out the Hulk? PS: The answer to the Thor vs. Hulk is easy; whomevers comic it is, wins. :) ^_^ Paul L. Ming [/QUOTE]
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