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<blockquote data-quote="RangerWickett" data-source="post: 345321" data-attributes="member: 63"><p>Natural 20 Press, the publishing branch of ENWorld, published <u>Four-Color to Fantasy</u>, a totally d20-compatible superhero and superpower system. You can read reviews of the book here:</p><p></p><p><a href="http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=d20s" target="_blank">Four-Color to Fantasy</a></p><p></p><p></p><p>And you can read a storyhour of an adventure that uses these rules here:</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=19424" target="_blank">Golden Apple Rescue Squad</a></p><p></p><p>It adds superpowers to your game the same way another rulebook might add a new magic system or some prestige classes, but it doesn't present a whole new game. That way, if you're already playing Spycraft, and you want super powers, you just add these rules to Spycraft. If you're playing D20 Modern, you can add the rules to that system too. And even for standard D&D, you can have fantasy superheroes (trust me, it's fun!).</p><p></p><p>The book also presents some fast-play rules, so even if you only have the D&D core rulebooks, all you really need is Four-Color to Fantasy, and you can play in the modern day too. It might require a few slight stretches--a cop might be a fighter, a spy could be a rogue or a bard, etc.--but the rules are very flexible, and are adaptable enough that you can use the same rules system in many different genres.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 345321, member: 63"] Natural 20 Press, the publishing branch of ENWorld, published [u]Four-Color to Fantasy[/u], a totally d20-compatible superhero and superpower system. You can read reviews of the book here: [url=http://www.enworld.org/d20reviews.asp?sub=yes&where=currentprod&which=d20s]Four-Color to Fantasy[/url] And you can read a storyhour of an adventure that uses these rules here: [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=19424]Golden Apple Rescue Squad[/url] It adds superpowers to your game the same way another rulebook might add a new magic system or some prestige classes, but it doesn't present a whole new game. That way, if you're already playing Spycraft, and you want super powers, you just add these rules to Spycraft. If you're playing D20 Modern, you can add the rules to that system too. And even for standard D&D, you can have fantasy superheroes (trust me, it's fun!). The book also presents some fast-play rules, so even if you only have the D&D core rulebooks, all you really need is Four-Color to Fantasy, and you can play in the modern day too. It might require a few slight stretches--a cop might be a fighter, a spy could be a rogue or a bard, etc.--but the rules are very flexible, and are adaptable enough that you can use the same rules system in many different genres. [/QUOTE]
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