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<blockquote data-quote="Mortaneus" data-source="post: 351461" data-attributes="member: 485"><p>The main problem I have with Hero, when you use it for anything other than superheroes, is equipment.</p><p></p><p>In a superhero game, it makes sense that people should pay their hard earned points for cool gizmos. </p><p></p><p>In a fantasy setting, though, it breaks down. A warrior picks up a magic sword, and suddenly he owes points? Or even if he doesn't, then it's unfair to the wizards. How do you deal with a cloak of invisibility?</p><p></p><p>In D&D and GURPS, you pay some money and/or kill some monsters, and bang, you have a magic item. A wizard can write a spell down in his book (D&D), or spend a couple of character points to learn a spell as a skill (GURPS).</p><p></p><p>Hero? Mr. Wizard has to plop down a huge number of character points to even get a basic spell!</p><p></p><p>And if you do it though power pools, then they're obscenely powerful.</p><p></p><p>Additionally, the hero skill system just doesn't compare to GURPS. Skills seem too 'tacked on' for my taste. In D&D and GURPS, skills are much more integral to the system.</p><p></p><p>Hero is great if you want cool powers.</p><p></p><p>GURPS and D&D are much better for portraying actual people and worlds, without everything having to be balanced through a point cost. Heck, I can't even buy a plot of real estate in hero without having to buy a 'base'.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 351461, member: 485"] The main problem I have with Hero, when you use it for anything other than superheroes, is equipment. In a superhero game, it makes sense that people should pay their hard earned points for cool gizmos. In a fantasy setting, though, it breaks down. A warrior picks up a magic sword, and suddenly he owes points? Or even if he doesn't, then it's unfair to the wizards. How do you deal with a cloak of invisibility? In D&D and GURPS, you pay some money and/or kill some monsters, and bang, you have a magic item. A wizard can write a spell down in his book (D&D), or spend a couple of character points to learn a spell as a skill (GURPS). Hero? Mr. Wizard has to plop down a huge number of character points to even get a basic spell! And if you do it though power pools, then they're obscenely powerful. Additionally, the hero skill system just doesn't compare to GURPS. Skills seem too 'tacked on' for my taste. In D&D and GURPS, skills are much more integral to the system. Hero is great if you want cool powers. GURPS and D&D are much better for portraying actual people and worlds, without everything having to be balanced through a point cost. Heck, I can't even buy a plot of real estate in hero without having to buy a 'base'. [/QUOTE]
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