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<blockquote data-quote="Great Umbrage" data-source="post: 351691" data-attributes="member: 4063"><p>Seems like we're stuck in an impasse with people pimping their pet systems.</p><p></p><p>Really, though, I think it comes down to playing style. While I agree that, to a certain extent, being able to find a rule for any conceivable superpower and to define it is a bonus, the degree to which a bulky, complex system will bog down play must be balanced in comparison to the benefits. Moreover, I do not feel that this necessarily captures the feel of superhero comics, wherein continuity is a foreign concept, and writers frequently take great liberties in deviating from established canon.</p><p></p><p>I've been disappointed with most of the systems out there, even with a lot of the new ones published in non-print form, though I will admit that many of them have a few good ideas. I'm not particularly partial to either class-level or skill-based systems, though in truth, class-level systems better capture the flavor of superheroes, whose creation are based off of archetypes (how many Superman-clones are out there? I can name at least 10 off the top of my head), but skill-based systems offer more flexibility and better capture real life.</p><p></p><p>It's a trade-off, to be sure.</p></blockquote><p></p>
[QUOTE="Great Umbrage, post: 351691, member: 4063"] Seems like we're stuck in an impasse with people pimping their pet systems. Really, though, I think it comes down to playing style. While I agree that, to a certain extent, being able to find a rule for any conceivable superpower and to define it is a bonus, the degree to which a bulky, complex system will bog down play must be balanced in comparison to the benefits. Moreover, I do not feel that this necessarily captures the feel of superhero comics, wherein continuity is a foreign concept, and writers frequently take great liberties in deviating from established canon. I've been disappointed with most of the systems out there, even with a lot of the new ones published in non-print form, though I will admit that many of them have a few good ideas. I'm not particularly partial to either class-level or skill-based systems, though in truth, class-level systems better capture the flavor of superheroes, whose creation are based off of archetypes (how many Superman-clones are out there? I can name at least 10 off the top of my head), but skill-based systems offer more flexibility and better capture real life. It's a trade-off, to be sure. [/QUOTE]
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