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<blockquote data-quote="Cedric" data-source="post: 355372" data-attributes="member: 2044"><p>A few things...</p><p></p><p>First of all, your character is not starting out as a wimp. You are...at the beginning of the campaign...a Superhero!!</p><p></p><p>As for having a few points add dramatic abilities to your character..well, the GM has to approve all of those changes. </p><p></p><p>Furthermore, think of it as a Comic Book genre...sometimes Superman...or Batman...or Spiderman...or whoever, will whip out powers or abilities you've never seen them use before in a tense situation. Well...he just spent some xp, that's all. </p><p></p><p>It's up to you and your GM to make sure that the powers you add to your character stay within the confines thematically of who your character is. If you are playing the innocent, orphaned girl, psychic, your GM should stop you from buying the Death Cannon Focus that is a 5d6, penetrating RKA. </p><p></p><p>In the past, I've usually use my xp in Champions to add a few things to the character that I couldn't fit into the original (skills and the like) and to add boosts here and there to pre-existing powers (save up points so I can make my Telekinesis useable in an area of affect, instead of on one target...which is what I did with Dreadnought, my TK specialist).</p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 355372, member: 2044"] A few things... First of all, your character is not starting out as a wimp. You are...at the beginning of the campaign...a Superhero!! As for having a few points add dramatic abilities to your character..well, the GM has to approve all of those changes. Furthermore, think of it as a Comic Book genre...sometimes Superman...or Batman...or Spiderman...or whoever, will whip out powers or abilities you've never seen them use before in a tense situation. Well...he just spent some xp, that's all. It's up to you and your GM to make sure that the powers you add to your character stay within the confines thematically of who your character is. If you are playing the innocent, orphaned girl, psychic, your GM should stop you from buying the Death Cannon Focus that is a 5d6, penetrating RKA. In the past, I've usually use my xp in Champions to add a few things to the character that I couldn't fit into the original (skills and the like) and to add boosts here and there to pre-existing powers (save up points so I can make my Telekinesis useable in an area of affect, instead of on one target...which is what I did with Dreadnought, my TK specialist). Cedric [/QUOTE]
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